Yap,everythings true...but of what komi was talking i don't think that human player will be sky u know.

Yap,everythings true...but of what komi was talking i don't think that human player will be sky u know.
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By the way them playboy rings
my mother stole from you
well Nate finally got em back sh-t
it must have been at least 16 years ago
well I put em in your cask ahhh
moving past it, it still aint registered yet
but you can bet you’re legacy they’ll never forget
the motor city mo-town
hip hop vet, hip hop shop, dreads
it don’t stop there
yeah, as difficult as it sounds
RIP Big Proof
He doesn't have to be sky.. Every player who use his brain while playing will do it.
heh i just tried new tctc for elfs vs UDS).and im very satisfied.1. hero go panda with FB and DH with archs , later dryads and warden , and t3 bears and pit lord (if u want)..So on warden u take Fan of Knives , On pit u take Rain Of Chaos.When ud atts you or you att him u go DH on spids or gargs . then fire em up , then warden fan of knives , and pit lord =rain of chaos" =gg for UD!..trry it..Mass dmg is all...So this is a pretty nice mass dmg combo
fun![]()
Typical Strategies :
1- Versus Orc :
Orc tends to be a pain unless you are able to prevent them from expanding. Orc units are generally high in HP making it important to focus them down as best you can. Archers typically will be your starting units unless you see that he is massing grunts to rush in which case hunts will work wonders or just a couple of towers. Best first heroes vs. Orc will be either Demon Hunter or Beastmaster if you prefer summons. Typical elf play will be archer to druids of the talon which seems to be the most common play seen on BNet. Archer/Talons will require a little bit of creeping early game and once you have master talons, it will be time to hit. Early pressure is also very beneficial assuming you are able to attack the orc base, kill a couple of burrows, and force him to TP back. If you prefer the non-talon approach, the second best choice will be the standard bear/dryad strategy. Keeper of the Grove is a nice second choice if you do the non-talon approach. If you choose to use talons, the best combo will be DH, BM, and Tinker. The non-talon approach is nicely complimented with DH/Naga. As always, getting an expo will help if the game is lasting long.
2- Versus Human :
Human tends to be the worst match-up for elf solo, especially on small maps. The key vs. human is to survive the tower rush which is most likely inevitable. Any tier 1 unit you use can easily be countered with defense (for archers) and rifle damage (for hunts). The key on small maps is defense against the tower rush. The typical counter is archer/DR and to have a good flow of skeletons ready in case the tower rush comes. The key to crippling a tower rush is to take the workers out ASAP and then the weak units. The skeletons are usually enough to keep you alive early game. Late game the typical bear/dryads is the key to victory and also keeping the humans’ expansions to a minimum. If he towers a whole lot, then glaives/chimeras will be useful to take them out without sustaining too much damage. A good hero combination for this is DH/Panda or DH/Naga. If the human goes for a fast expo, elves are able to expo fairly fast as well and it is highly beneficial to keep up with the human for late game.
3- Versus Undead :
Undead tends to be in the elf’s favor late game. Early game it is best to establish a good defense against a ghoul rush which is favored by many undead soloists. Archers/DR is a good combination in order to keep a good flow of skeletons. If you prefer a non tavern hero, warden is nice with fan of knives or demon hunter with immolation. Late game the standard for undead is becoming ghoul/gargoyles, so archers and dryads will be a must if this is what they choose to do. The Panda is a good second hero for his BoF. If ghouls/gargoyles are not their strategy, then bears/dryads are the way to go. Keep the undead from expanding and set up one of your own to handle them easily. If a third hero is desired, go for the DR, assuming you haven’t chosen her already, as silence will take the undead nuke out of the equation for a bit.
4- Versus Night Elf :
Night elf mirror has increasingly become huntress mass fest. If you choose this path go with the PotM for your hero. Massing hunts is extremely easy and 2 ancients of war will be required. Setting up an expo can also help out if you want to push over the 50/50 mark. A great boost here is creeping early and as you near 50/50, switch your resources to getting 2-3 glaives. Upgrade armor and attack and if you are on a map with a shop, buy the scrolls and go to attack their base. With good micro you will be able to inflict a lot of damage and hopefully end the game right there. If you do the archer approach, go for DH as your first choice. You will need to creep a bit or, if you opponent is doing the huntress mass but is horrible at it, you can pressure him some with your DH early on to slow his ancients or even his hunters hall. Once at t2, pick up the naga if it’s a tavern map or even the Panda will be a good second. The typical bear/dryad approach will be best vs. a huntress mass or even versus archers. If your opponent is doing the huntress mass and you are doing archers, if you are able to catch them off guard you can build ancients of wind and go for riders as they will have no anti-air as they put all their resources into their hunts. Another common strat used mainly on smaller maps is tower pushing with a glaive/hunt/potm army. Wait until you are at 50/50 or close enough then start building outside his base, walk the trees in and take his base down.
Overview of the Night Elves:
Using Your Advantages: The Night Elves have the best, and most complete scouting in the game. It's always good to take andvantage of this ability. If you're using the Priestess of the Moon, it's sometimes a good idea to make the Owl your first skill. This lets you always know where your opponent is early on in the game and lets you know what he's up to. Also, you should always research the sentinals with your Huntresses and place them at key locations around the map. It lets you have a little more time to be ready for an attack, or let's you see where your opponent is vulnerable. Secondly, your Moon Wells are you best friends. Because they can replenish health/mana on autocast, your going to want to make many of these all around your base. It's also a good idea to set them all on autocast because when your being attacked it gives you a big boost against the attack. It's much harder to be killed when you constantly have 8-12 Moon Wells healing you. Another advantage to focus on is your ranged units. Never underestimate the power of Archers! Yes, I've heard it a million times, "Archers suck! They are so weak and they die so easily!" To the view they're looking through, yes, they are easily slain without melee protection. Against Footmen or Grunts, yes they die easily. This is why you need a meat shield, or melee units protecting your archers from direct combat. As a Night Elf player, you should recognize your extreme advantage in ranged combat and use it. You should always have some kind of ranged support in all combats (Archers, Dryads, or Hippogriph Riders against spellcasters). Usually you should start out with Archers/Dryads then later in the game make your archers Hippogryph Riders. At the same time, you should also recognize that ranged fighters need protection and you should remember to play your ranged units smartly. Stay as far away from the battle as possible while still firing.
Countering Your Disadvantages:
First off, the biggest disadvantage of the Night Elves is their weak early game. They are easily rushed because without protection and upgrades, Archers drop like flies. Because of this, you should always make sure to make your first building your Alter of Elders and to make sure to get your hero up quickly. If you think you'll be rushed, you should either go with a Demon Hunter, or a Keeper of the Grove because the Priestess of the Moon is your weakest starting unit. If you have a Keeper of the Grove always get Force of Nature first, because without it, your Keeper will go down. Also, it's good to try to diversify your army right from the start. Try to go with a few Huntresses and a few Archers. Also, upgrade quickly. Archers and Huntresses are much more effective when upgraded. Next, the Night Elves have slow expansions as well. You must first kill of creeps around your mine, build a Tree of Life, and then entangle the mine. Because of this, it's important to try to get your second gold mine as soon as you can. If you're not rushing, creep early.
yeah FD are nice thing in late game, but i prefer to use 2-3 wisps in fights, cause its a bit risky to leave human in late gamemy option is to finish hu as fast as u can.
Humans are the best "counter" if I should say so for the NE, especially in late. So I always try to finish HU fast![]()
