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Thread: Observer Wards, Sentry Wards

  1. #1
    registered user Lohan's Avatar
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    Observer Wards, Sentry Wards

    1 - Antes de mais nada, esta tradução livre foi feita pelo moderador Konk, a que todos devem agradecer. As traduções foram feitas apenas pelas partes "grandes" do texto.
    2 - Este guia já foi apresentado na eurobattle.netBR pelo usuário [.AoW.]LSDuser., so estou repostando este guia para facilitar o entendimento de outras pessoas.

    O guia foi feito no site "playdota" pelo usuário "Lycan". Quando este guia foi feito, a versão do mapa atual era 6.68, por tanto, vocês podem achar algumas coisas para serem alteradas.

    Texto Original:

    Vision is your strongest allie in 90% of the games, by having sight you can predict your enemies movements and sometimes even manipulate them to take certain routes. Having vision of keypoints will grant your team a very big advantage warding in it's self it isn't hard it basicly consists of walking and putting a ward somewhere. Which only cost 100 gp each. But what does make warding something considerd an above average skill is timing and having an underlying strategy behind your wards. When to ward certain places is something very important, for two reasons one being the reason why waste gold on something that doesn't grant a benefit. And the other being variation. It may look obvious but not everyone realises that it's rather easy to counterward someone that sticks to the same warding spots all the time. For most keypoints there are several places to place your wards. Adapt your wards to the game don't stick to the same places. Also when the game continues keypoints change.
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    Last words:
    The trick in good warding is that you can make sure your enemies are unable to gank you, with the minimum amount of gold wasted on wards. It doesn't matter if it's aggresive or defensive usage of wards it all comes down to see your enemies. Try not to stick with the same wardspots all your games but swap around that makes it a lot harder to find and spot your wards by counterwarders. Special thanks to Eumellein, Heldarion, SNOW37 and nyu for this section
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    The Secret art of CounterWarding
    Vision is your strongest allie but also your biggest enemie in 50% of the games, so how do you fix this problem? Indeed getting rid of your opponents vision to remain unseen on their radar this helps a lot for your gankers since they can more easely suprisebutsecks enemies. It also forces your opponents to play more defensive since they will be forced to either take big risks or suffer the results. To be a great counterwarder you ought to have supreme map awarenes. But some awsome luck is never wrong either.
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    Things that ease the job of counterwarding.
    - Seeing your enemy putting up their wards by your own wards or invisible/scouting (allies), keep in mind that the casting range of wards is smaller than 800 AoE. So basicly if you place your sentrie ward exactly where the enemy stood when he placed the ward, you should be able to see where their ward was placed so keep track of your enemies, in order to get of their radar.

    - Using a Gem of Truesight, keep in mind a gem costs 700 gold so if you're able to destroy 7 wards it has served it's cost. You can keep it in base after your counterward a few wards. It has been done in the past but must of the time the benefits aren't worth the risks. Since if you lose it your enemy can use it against your own wards.

    - Using a Necrobook 3, these little fuckers are just plain imba when it comes down to a wardwars, it's like comparing fighting daggers with laser-cannons.

    - Being Ranged/Blinker Mobility and the ability to attack the wards that are "hidden" out of melee range is a must to do some decent counterwarding. Also keep this in mind when your enemy has nearly only active melee ward placers some wards can be excluded from the list already.

    - Being able to use the Hot Map

    - Knowledge about your enemy's support their favourite ward spots

    - Being aware of the strategy planned and played by both parties so you can more easely predict where their wards are placed.

    - Try to place your sentries in such a way that they cover more than 1 warding spot.

    - Don't just destroy your enemies observers, also get rid of the sentries that they used to (try) get rid of yours, else they'll easely destroy your sentries as well and they can replace the same ward if they wished.

    - Keep track if some creepcamps ain't spawning.


    Additional Tricks:
    - Zeus'Bolt grants a small moment of Truesight, it's usefull but you need an enemy in order to cast it so it's rather unreliable.

    - Hunting your enemies Crow to steal your enemies wards, it's mean but everything is allowed in love and DotA.

    Note: Dust of Appearance does NOT reveal wards.
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    Woa wtf is this you might think on the first look. And well I can't blame you. So let me explain This map shows the sight given by all common and less common used wards. The more red a place on the map is the more wards that cover that area. The trick in finding your enemies ward is by looking for the edges where you realize that they see you. What would you do if you saw an 3-man gank coming in? What would you do if you knew there spawned a rune on the lower rune spawn. Etc. all these factors think of your opponent brighter as your self and watch how they move at certain moments. This is still rather hard and even PusherStreet or Axypa don't have a 90% rating of finding the wards from their enemies.

    How to use this map:
    Try to lure out "un-normal" Behaviour from your enemies in the slim-red areas to find out which ward they've put up exactly. You're estimations she be not more than 800 AoE off since you can still counterward this ward if you're off that far.

    Great Counter Wards Placements:
    The pictures below show where to place your sentrie and the range of truesight they grand. I haven't shown to to counterward all wards. But only the counterwards which are capable of destroying 2 or more wardspots. For the others, just place them next to the ones shown in the warding section. For all the others try to keep your sentries hidden inside the trees to make it harder for your enemies to spot them.
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    "Qualquer coisa, me falem, eu escrevi com um pouco de pressa, se tiver erros de portugues, me avisem pls"
    Last edited by Lohan; 16th October 2011 at 04:57 PM.

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  2. #2
    Registered User Parlok's Avatar
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    Muito bom, tópico fixado!


  3. #3
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    Pra quem tá começando o legal é ver as ibagens!!
    Então, clique no link do guia original do playdota!
    :]

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