PDA

View Full Version : Help finding angel arena allstars 1.69d cfg


legasy
24th June 2009, 06:16 AM
I tried to make the cfg on my own and i tried automating it but i keep gettin told that the file is invalid. can someone help me out or let me know wher i can find a working one already?
###########################################
# map file for Angel Arena Allstars 1.69d #
###########################################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\Angel Arena Allstars 1.69d.w3x
map_size = 209 94 46 0
map_info = 251 194 207 171
map_crc = 2 183 129 164
map_sha1 = 165 197 11 151 158 216 254 152 247 104 189 253 24 149 74 10 13 157

# map speed
# 1 = slow
# 2 = normal
# 3 = fast

map_speed = 3

# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default

map_visibility = 4

# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees

map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races

map_flags = 3

# map game type
# 1 = custom

map_gametype = 1

# map dimensions

map_width =
map_height =

# map players and teams

map_numplayers =
map_numteams =

#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 1 4 1 100
map_slot2 = 0 255 0 0 0 2 4 1 100
map_slot3 = 0 255 0 0 0 3 4 1 100
map_slot4 = 0 255 0 0 0 4 4 1 100
map_slot5 = 0 255 0 0 0 5 4 1 100
map_slot6 = 0 255 0 0 1 7 8 1 100
map_slot7 = 0 255 0 0 1 8 8 1 100
map_slot8 = 0 255 0 0 1 9 8 1 100
map_slot9 = 0 255 0 0 1 10 8 1 100
map_slot10 = 0 255 0 0 1 11 8 1 100

# map type (for map specific stats)


# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = Angel Arena Allstars 1.69d.w3x

Cen
24th June 2009, 10:59 AM
map_path = Maps\Download\Tropical_Towerwars_v5.46b.w3x

# map speed
# 1 = slow # 2 = normal # 3 = fast
map_speed = 3

# map visibility
# 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default
map_visibility = 4

# map observers
# 1 = none # 2 = on defeat # 3 = allowed # 4 = referees
map_observers = 1

# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races
map_flags = 3

# map game type
# 1 = custom # 9 = Blizzard # 2 = custom melee map
map_gametype = 1

# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = Tropical_Towerwars_v5.46b.w3x

Just replace mappath and localpath with the map name and you're done.

MiZiGe
24th June 2009, 11:50 AM
klemen, with the new 1.23, you need some more info in the map.cfg.

If you can test it, and say it actually works, then ok.

legasy
24th June 2009, 06:47 PM
its workin...thanks a lot. i hosted a couple games so far. :) . idk how come i dont need the other info but i am not complaining at all.

Cen
24th June 2009, 07:35 PM
klemen, with the new 1.23, you need some more info in the map.cfg.

If you can test it, and say it actually works, then ok.

the cfg template is taken from lainbot tutorials, and it works. I used it on around 20 maps so far and It always worked.

MiZiGe
25th June 2009, 06:38 PM
good to know, thanks a lot klemen.