View Full Version : Did you know?
BonzyIsSexy
30th March 2008, 04:33 PM
Here are some useful tips you might not know:
You can queue up spells via "shift + spell1 + spell2 + spellN + release shift". F.e. sandkings ulti will be channeled right before you blink into the mob.
Broodmother's ultimate does not stack with Satanic's Unholy Rage ability but it does stack with the normal 25% lifesteal Satanic gives
Roshan can endlessly respawn, he can get stronger 10 times. After that he doesn't get stronger but still respawns
Silencer's aura is a good anti-pudge skill.
The Melee Bash damage is reduced by spell resistance (and eliminated by magic immunity), but the stun is not blocked by magic immunity.
You can toss cycloned heros with Tiny.
If a spell deals exact damage (laser, bladestorm, scream of pain etc.), it will not work on decrepified units
Warpath can be triggered by Bristleback's Images.
Melee heroes' bashes stack fully, where if two bashes occur at once, the longest stun time from all of the bashes, and each and every seperate bash's damage will work.
WW can be used to avoid targeting stuns. Use it just after they casted it on you. You wont take any damage nor be stunned.
You can obliviate runes by attacking them.
When you blink the maximum of what u can rupture wont give damage, else it will hurt you.
Tiny's illusion is always the smallest size tiny can be.
You can easily surround a unit with rhasta's wards, when u cyclone him first.
The Phantom Lancer's model is based on a creature from the game Final Fantasy.
When u type -hhn (hide hero names) and someone gets hero after u typed it, you still see his heroname, so you have to type it again.
When u pick up invi rune with bottle, double-click on it and u will use one charge of bottle and be invisible at the same time.
will post more laterz.........
Dark_Seer
30th March 2008, 10:26 PM
If a spell deals exact damage (laser, bladestorm, scream of pain etc.), it will not work on decrepified units
Wrong, Scream of Pain is reduced by magic resistance. But yes, it will not work on Decrepified units, because it's Fan of Knives (hardcoded w3 interaction between Banish and Fan of Knives).
Btw, Decrepify can save you from Culling Blade, but this is tricky - Culling Blade first check whether you are below killing threshold, and if you are it deals like 100m damage, reduced by armor, but still 100m ;) Then it deals stated damage, but it's damage type amplified by Decrepify (it's basically Chain Lightning IIRC). Decrepify will save you from triggered killing blow, but will also imcrease secondary damage :)
Also if you mention Lancer, his image generation checks whether image will be spawned at the beginning of the attack - you don't have to finish attack, only to begin it. With spamming Stop command you can generate tons of images in no time ;)
BonzyIsSexy
31st March 2008, 01:18 AM
ok here are some more...
Melee Bash damage is counted as a seperate source, and does thus not affect lifesteal, nor is it affected in any way by criticals
When SB charges some1, he will cut corners.
If you attack a hero within the tower range, it starts attacking you. Still you can use all auto-cast spells like frost-arrow or glaives of wisdow without the tower focusing you. -this is very unknown one
Furions teleport can be aborted by pressing "S"top key
Hook is physical damage, so it also hurts repeled units.
While pudge is repeled, he can use its rot without losing hp.
Pudge's Hook deals physical damage, so it is not affected by any form of magic protection, although is reduced by armor and nullified by Guardian Angel and Decrepify.
Ranged creeps give 41 XP before their barracks is destroyed and 25 XP after.
Potm and void can jump out from net/entangle, but will still be trapped on the spot they land.
You can improve crow movement speed with boots, and TP with BoT.
The Melee Bash damage is reduced by spell resistance (and eliminated by magic immunity), but the stun is not blocked by magic immunity.
Pudge's Meathook doesn't cancel TP of hooked heros.
Beware of using non-mana required skills like Rot or Enrage, while having Mana Leak on you. It will still drain mana.
You can't boost image HP/mana reg with items like Bloodstone, RoR.
Heros with blink can evade animated attacks like Tinkers rocket the same way as evading attacks from ranged heros (f.e arrows).
U can use tinkers rearm together with boots of travel to teleport to a lane, kill creeps, tp back to fountain etc.
When Harbringer uses bkb it becomes a statue.
Red Dragon deals full splash damage to nearby units, while Blue Dragon only deals half the splash damage to nearby units.
Techie has the highest base attack range: 650. But with upgrades rifle get's the highest attack range which allowes him to get more attack range than a tower.
Gold lost for dying is 30*hero level. lvl 25 --> 750
Maximum Movespeed= 522 and Minimum Movespeed = 100
Don't do Spirit Breaker's ultimate on a hero, that is about to teleport. You will follow him to base, where he is probably teleporting to.
When Abbadon start's tping to get away fast and his ulti activates, it cancels the tp.
feel free to add your own tips to this thread....
Dark_Seer
31st March 2008, 01:50 AM
When Harbringer uses bkb it becomes a statue.
Geez, check twice before you post - BKB does not change models since recoding. And there were more, Treant becoming tower, Slardar 'submerging', Tinker - that was just rofl. Basically every hero with secondary model switched to it for the duration of Avatar; But Obsidian used secondary model normally, and at the end of Avatar he was switched back to usual w3 model, and that was a statue model ;)
Potm and void can jump out from net/entangle, but will still be trapped on the spot they land.
Triggered movement can get you out of any ground-binding effect (entangle, net, frostbite, etc). So add Morphling, Storm, etc. Note that Blink is not triggered.
When SB charges some1, he will cut corners.
AFAIK: Technically he could cut forests, cliffs, and so on, but he can't due to pathfinding (like Spectre on Dagger, if you order to move up the cliff she will go around)
BonzyIsSexy
31st March 2008, 02:30 AM
Geez, check twice before you post - BKB does not change models since recoding. And there were more, Treant becoming tower, Slardar 'submerging', Tinker - that was just rofl. Basically every hero with secondary model switched to it for the duration of Avatar; But Obsidian used secondary model normally, and at the end of Avatar he was switched back to usual w3 model, and that was a statue model ;)
Dude , I don't have time to check in some FAQs or guides , I write all these "tips" based on my own expiriance and knowlage. I didn't see obsi with bkb on recently , so I could not know , and I don't read cosmetics changelog really.
Triggered movement can get you out of any ground-binding effect (entangle, net, frostbite, etc). So add Morphling, Storm, etc. Note that Blink is not triggered.
I didn't feel a need in naming all types of "blinks" for this one , since I guessed people are not dumb.
AFAIK: Technically he could cut forests, cliffs, and so on, but he can't due to pathfinding (like Spectre on Dagger, if you order to move up the cliff she will go around)
I don't have time to write encyclopedias here , nor I find it interesting for other people reading it. I just wanted to make a nice thread where people with any amount of skill in dota could find some good informations they haven't known , such as a tip "pudge does not recieve damage from rot while he has repel on him" that is apropriate for dota begginers , or some more unknown tips that are suitable for people who play higher quality games. Your posts that are pointing on some of my mistakes are well placed , but some details you put like the last part of your post I quoted are really not needed because those are just details that make this thread more complicated and harder to understand.
Dark_Seer
31st March 2008, 12:48 PM
Heh, you contradict yourself:
I didn't feel a need in naming all types of "blinks" for this one , since I guessed people are not dumb.
such as a tip "pudge does not recieve damage from rot while he has repel on him" that is apropriate for dota begginers
Even dota beginners will know that (if they know what Repel and Rot are), while "dumb people" will not ;) Moreover, dota beginners might not see the difference between Blink and skills using triggerend movement
And now for something completely different - a tip: there is nice interaction between Bottle and Pause - if unit being healed by Bottle becomes Paused, heal duration will be prolonged for the duration of Pause (mana regeneration also). Example: use Bottle, Infest creep, wait till you are healed with regenerated mana, jump out and here you are with full mana/health :) There are few spells using Pause - Infest, Astral Imprisonment, Chronosphere, and that's all I can recall.
[GOD]Marko
1st April 2008, 03:46 PM
You probably haven't seen "The Prestige" movie?
If you give 'em out your secrets, no one will respect you.
BonzyIsSexy
1st April 2008, 09:05 PM
Heh, you contradict yourself:
Even dota beginners will know that (if they know what Repel and Rot are), while "dumb people" will not ;) Moreover, dota beginners might not see the difference between Blink and skills using triggerend movement Ye well , thats just your opinion , and by my opinion it isn't like that... but leave it be , don't answer because I don't wanna turn the subject of this thread in confronting with you.
Anyways , I repeat that I would like other dota players to post some things that others might not know about , so go go plox :)
Kazmaer
4th April 2008, 12:36 PM
I knew all of this, seriously.
The_Bogeyman
7th April 2008, 06:36 PM
U can also dmg buildings with tiny's toss. Evidently u have to toss a unit near the building since u cant aim the building.
Sagacity
13th April 2008, 12:33 AM
I knew all of this, seriously.
the most imba reply ever :clap:
LifeDrainer[RO]
13th April 2008, 12:39 AM
the most imba reply ever :clap:
not quite,but is not far from it ^^
on topic:Krobelus ultimate does important amount of dmg to tower
Mr.7error
13th April 2008, 12:50 AM
;758420']not quite,but is not far from it ^^
on topic:Krobelus ultimate does important amount of dmg to tower
And it has a sort of lifesteal, when the ghosts enter you back, they give a small percetage of the damage they dealt to krobelus.
Artanthos
14th April 2008, 12:07 AM
Vanguard is great counter for krob, since ghosts deal physical dmg. Did you know? ;)
LifeDrainer[RO]
14th April 2008, 12:12 AM
Did you know...that tAy actually played once support here?
and a little more close to subject question: Level 1 to 5 gives you 100 / 120 / 160 / 220 / 300 experience, and each level after that adds another 100 experience, for a total of 2300 experience for killing a level 25 hero.did you know that?i doubt -.-
ashoka
18th April 2008, 07:09 PM
thanks
-eXtasY-
18th April 2008, 07:49 PM
Vanguard is great counter for krob, since ghosts deal physical dmg. Did you know? ;)
Are u sure about it? I always thought its pure dmg
adveNtus
18th April 2008, 08:04 PM
lol noob.... there are only physical and magic damage... there is no pure dmg.
^^
Dark_Seer
18th April 2008, 08:11 PM
Are u sure about it? I always thought its pure dmg
He is right. Also, Exorcism Ghosts have 10 range :P
Other stats:
700 AoE,
0.25 Damage Return Factor,
500 Damage Return Threshold (recent change, was 1k),
0.1 Unit Release Interval (seconds),
400 ms,
43-48 Damage,
1.0 BAT.
lol noob.... there are only physical and magic damage... there is no pure dmg.
Tell that again when you get Lasered by Tinker, or hit by Silencer/Obsidian/etc orb.
Mr.7error
18th April 2008, 08:42 PM
lol noob.... there are only physical and magic damage... there is no pure dmg.
^^
Win. Retard of the month award given.
adveNtus
19th April 2008, 12:04 AM
please dont comment if u dont get the joke/not included in conversation. kktnxbye
fatman69
19th April 2008, 12:09 AM
Win. Retard of the month award given.
seriuosly some1 should introduce that award and topic so each month we'd have a vote who was the ret of the month...
btw those ghosts give a more then small ammount of hp back to krobe, at least last time i played her...
can some1 pls explain diffenrence between pure, physical and magic dmg. as i understand physical= attacks and some magic, reduced by armour
magic= magic attacks (not all ), reduced by hood(magic resist)
pure= except krobe as i've learned now, what other magic does pure dmg? and what reduces it, if there is such a thing
The_Bogeyman
19th April 2008, 12:10 AM
I'm the only 1 not laughing then? I never knew laser was pure dmg.
Mr.7error
19th April 2008, 12:19 AM
seriuosly some1 should introduce that award and topic so each month we'd have a vote who was the ret of the month...
btw those ghosts give a more then small ammount of hp back to krobe, at least last time i played her...
can some1 pls explain diffenrence between pure, physical and magic dmg. as i understand physical= attacks and some magic, reduced by armour
magic= magic attacks (not all ), reduced by hood(magic resist)
pure= except krobe as i've learned now, what other magic does pure dmg? and what reduces it, if there is such a thing
Phisical dmg is the one reduced by armour, the damage you give trough your hits. Magic dmg is reduced by magic resistance. Every hero has a default 25% magic resistance and you can increas it by hood,cloack etc. Pure dmg is the one that is not reduced by anything, it gives the exact amount of dmg it says.
Deity
19th April 2008, 01:09 AM
lol noob.... there are only physical and magic damage... there is no pure dmg.
^^
There is pure dmg, check mortred 1st skill for example.
Replaced Phantom Assassin's Shadow Strike with a different similar ability:
Level 1: Single target 20% for 2 seconds. 40 Pure Damage(Half damage to heroes). 600 Cast Range. 35 Mana. 10 Seconds Cooldown.
Level 2: Single target 25% for 2.75 seconds. 80 Pure Damage(Half damage to heroes). 600 Cast Range. 30 Mana. 10 Seconds Cooldown.
Level 3: Single target 30% for 3.5 seconds. 120 Pure Damage(Half damage to heroes). 600 Cast Range. 30 Mana. 10 Seconds Cooldown.
Level 4: Single target 35% for 4.25 seconds. 160 Pure Damage(Half damage to heroes). 600 Cast Range. 25. 10 Seconds Cooldown.
@Boush skill - laser it's not pure dmg, it has never been a pure dmg type.
LifeDrainer[RO]
19th April 2008, 01:45 AM
what other magic does pure dmg?
obsidian's orb...enchantress's orb...mortred shadow strike skill replacement etc
Dark_Seer
19th April 2008, 02:14 AM
@Boush skill - laser it's not pure dmg, it has never been a pure dmg type.
'Pure damage' in meaning 'unreduced'. Laser deals stated amount of damage, because of its Attack Type; that's the same reason why decrepify negates damage from Laser instead of increasing it.
can some1 pls explain diffenrence between pure, physical and magic dmg. as i understand physical= attacks and some magic, reduced by armour
magic= magic attacks (not all ), reduced by hood(magic resist)
pure= except krobe as i've learned now, what other magic does pure dmg? and what reduces it, if there is such a thing
For purposes of DotA:
1. Damage unreduced - Laser, cleave damage, enchantress/harbringer/silencer orbs, few other.
2. Damage reduced by Magic Resistance, and not by armor - a lot.
3. Damage reduced by armor, and not by Magic Resistance - criticals, backstab damage from windwalks, exorcism, several more.
4. Damage reduced by both - land mines, suicide ;) also Diabolic Edict.
Take a look here:
http://forums.dota-allstars.com/index.php?showtopic=146618
Basically all you need to know.
Ubern00b
1st May 2008, 10:13 PM
Time to bump this thread cuz there are a lot of stuff not listed here yet :)
Can't believe that noone has listed the spells that do dmg to buildings;
Here are the ones that i can think of atm:
mines(normal ones) - techies,
diabolic edict - tormented
nether blast - pugna
when u use blade fury with yurnero and attack a building u deal normal attacks to the building while dealing the spell dmg to the foes around you
You can have melee basher (15% chance) on ranged heroes (like troll and syllabear) if u make/pick up the basher while in melee form
If silence is casted on rikimaru while he is invisible he will be revealed.
Images/ilusions gain dmg/attack speed from stat points but not from items that give +physical dmg/attack speed.Radiance's effect works on images.
Butterfly's evasion effect only stacks with void's back track and spectre's dispersion.
The next one is a myth but u can give it a try:
Maelstorm' chain lightning works more often if u click to attack the creep/hero than when u auto-attack.
Edit: Added a few more things.
OMGBergrush
1st May 2008, 10:58 PM
Can't believe that noone has listed the spells that do dmg to buildings;
Here are the ones that i can think of atm:
mines(normal ones) - techies,
diabolic edict - tormented
nether blast - pugna
add tiny toss and centaur return
You can have melee basher (15% chance) on ranged heroes (like troll and syllabear) if u make/pick up the basher while in melee form
i think this was fixed in ver 50 or 51
The next one is a myth but u can give it a try:
Maelstorm' chain lightning works more often if u click to attack the creep/hero than when u auto-attack.
its the same as lancers juxtapose or tiny craggy exterior all are triggered at attacked attempt not at attack dmg dealt so if you keep clicking to attack or press stop all the time as soon as your hero makes attempt to attack thats one big abuse. its especially annoying when you move up to tiny your hero didnt even think about striking him and BAM stunned like a tard
Ubern00b
1st May 2008, 11:54 PM
i think this was fixed in ver 50 or 51
Just checked on v 6.52 it still works both on troll and sylla
Hominghead
2nd May 2008, 12:08 AM
lol noob.... there are only physical and magic damage... there is no pure dmg.
^^
*takes nearest table, and pulls with a full swing over adveNtus´s face*
Rot&Repel oh yeah ^^
just wondering:
Panda´s Drunken Haze gets Ignited by Dragon Knights Breath??
Dark_Seer
2nd May 2008, 12:41 AM
Maelstorm' chain lightning works more often if u click to attack the creep/hero than when u auto-attack.
Geez, when you want to post in this thread, at least check what are you talking about...
Actually, there is no difference between auto-attack and manual-attack. The difference is elsewhere. When your hero does not have attack command issued, it (afaik) won't trigger any lightning. But that's only possible when you 'Stop' hero, and wait for automatic target aquisition. Either attack on creature or ground will do.
So:
its the same as lancers juxtapose or tiny craggy exterior all are triggered at attacked attempt not at attack dmg dealt so if you keep clicking to attack or press stop all the time as soon as your hero makes attempt to attack thats one big abuse. its especially annoying when you move up to tiny your hero didnt even think about striking him and BAM stunned like a tard
No, it's not the same. Craggy Exterior and Juxtapose works as you said, but spamming 'Stop' command will result in no chain at all.
Ubern00b
2nd May 2008, 01:35 AM
Geez, when you want to post in this thread, at least check what are you talking about...
Actually, there is no difference between auto-attack and manual-attack. The difference is elsewhere. When your hero does not have attack command issued, it (afaik) won't trigger any lightning. But that's only possible when you 'Stop' hero, and wait for automatic target aquisition. Either attack on creature or ground will do.
So:
No, it's not the same. Craggy Exterior and Juxtapose works as you said, but spamming 'Stop' command will result in no chain at all.
How about reading my whole post before replying to it?
What part of myth don't u get?
It's just something i read on dota-allstars forum and shared it with the ppl here.
-eXtasY-
2nd May 2008, 01:51 AM
Its true and berg explained you... if you right click on target and constantly press stop you will trigger ilusions/chain. Same goes if you mass click on attack target
Ubern00b
2nd May 2008, 03:34 AM
Its true and berg explained you... if you right click on target and constantly press stop you will trigger ilusions/chain. Same goes if you mass click on attack target
Well i'm not arguing over that.
As u can see in my previous post i was replying to dark_seer not to Berg.
btw I really wanna know if refreshing slots work....
I've seen a lot of arguing about this one ... and here's what i read so far:
1.When u close/open slots the game to the top of the list
2. #1 only works in Starcraft b.net not on w3 b.net
So does anyone have any facts on this one?
OMGBergrush
2nd May 2008, 03:43 AM
Panda´s Drunken Haze gets Ignited by Dragon Knights Breath??
i think this was fixed long time ago
DrunkElf
2nd May 2008, 04:20 AM
A nice trick is that when someone heroe like venge leoric and sven use stun in alchemist , alchemist can use his ulti to avoid stun, but his has to do it in the right time.That means he has to use his ulti just before the stun bolt would stuned him.
My english SUX...but i try:read: at least
Bonzy
2nd May 2008, 04:26 AM
1 more...
I see many smart guys in ss (even mods few times) clicking like crazy so they would move away from Axe's "Call" as the time of it lasting runs out. DO NOT DO IT! Axe's spin also triggers on beggining of attack animation , not the end , so you just make a bigger chance for him to spin by constantly "restarting" your attack on him. I explained this for hundreds of times but nobody listens...
DrunkElf
2nd May 2008, 01:59 PM
1 more...
I see many smart guys in ss (even mods few times) clicking like crazy so they would move away from Axe's "Call" as the time of it lasting runs out. DO NOT DO IT! Axe's spin also triggers on beggining of attack animation , not the end , so you just make a bigger chance for him to spin by constantly "restarting" your attack on him. I explained this for hundreds of times but nobody listens...
nice trick. I have never thought about it
Dark_Seer
2nd May 2008, 01:59 PM
Its true and berg explained you... if you right click on target and constantly press stop you will trigger ilusions/chain. Same goes if you mass click on attack target
Geez, no. I told you, that it works with Lancer, it afair works also with Spiritbreakers aura, Ursa's ultimate, and similar triggered skills (Counter Helix and Craggy Exterior for instance, but player can't abuse that, only enemies might be stupid).
Chain Lightning from Maestorm and Mjolnir need Attack Command to work. If you issue attack on ground or on unit, it will proc. If you issue attack on a unit, and then start Stop-spamming to spawn illusions for instance, but you won't get any lightning, BECAUSE you didn't issue attack command. It took me maybe 2 minutes to start warcraft, load DotA, pick Lancer, assemble Maelstorm, spawn 3 creepwaves with -spawncreeps and abuse Stop-spamming on them, with result of nice amount of illusions and NO CHAIN.
It's just something i read on dota-allstars forum and shared it with the ppl here.
So return there and you will find also what I was posting. If I happen to find it, I'll post link here.
EDIT:
http://forums.dota-allstars.com/index.php?s=&showtopic=39051&view=findpost&p=360754
and other posts in this thread:
http://forums.dota-allstars.com/index.php?s=&showtopic=39051&view=findpost&p=360754
http://forums.dota-allstars.com/index.php?s=&showtopic=39051&view=findpost&p=361529
As has been said, Maelstrom, as well as Sange and S&Y will only trigger if you use either the Attack command or the Attack-move command.
You know, Malle, the guy who did "complete orb effect priority table". I actually read about it from someone's else post, but now I found this, and I presume it will be enough.
/EDIT
btw I really wanna know if refreshing slots work....
I've seen a lot of arguing about this one ... and here's what i read so far:
1.When u close/open slots the game to the top of the list
2. #1 only works in Starcraft b.net not on w3 b.net
So does anyone have any facts on this one?
I think you could ask PiesiekDoBicia (if by refreshing slots you want to make game reappear on games list). He made thread here about invisible games: http://eurobattle.net/showthread.php?t=70547
IOwnYouAll
2nd May 2008, 09:36 PM
Can't believe that noone has listed the spells that do dmg to buildings;
Here are the ones that i can think of atm:
mines(normal ones) - techies,
diabolic edict - tormented
nether blast - pugna
Scattershot and luna's glaive
and i think techies's suicide(to lazy to check it) .... i know it worked a long time ago , when vers 6.09 was created,donno now
DrunkElf
3rd May 2008, 08:17 PM
Also tiny`s toss can damage buildings..
Uberpr0
3rd May 2008, 08:31 PM
[QUOTE='LifeDrainer[RO];759013']Did you know...that tAy actually played once support here?
i was in that game , he played omni , and , he ended it at 60 mins with radiance s&y , travel , vladimir mekansm and demon edge lol
ontopic : did you know that invoker can cause your pc to crash VERY easily?
Riki's backstab also works with stop-spam command
perito
3rd May 2008, 11:13 PM
ontopic : did you know that invoker can cause your pc to crash VERY easily?
care to explain how?
LifeDrainer[RO]
3rd May 2008, 11:45 PM
i remember you(uber) saw that riki bug in a pub...was not fixed yet?
Bonzy
4th May 2008, 12:37 AM
1 more...
I see many smart guys in ss (even mods few times) clicking like crazy so they would move away from Axe's "Call" as the time of it lasting runs out. DO NOT DO IT! Axe's spin also triggers on beggining of attack animation , not the end , so you just make a bigger chance for him to spin by constantly "restarting" your attack on him. I explained this for hundreds of times but nobody listens...
I quote again this because I saw in 2 ss games everybody from my opponents not caring about this while I played axe. Some basic knowlage about mechanics won't do you anything bad.
Uberpr0
4th May 2008, 02:59 AM
;770212']i remember you(uber) saw that riki bug in a pub...was not fixed yet?
well it aint "a bug" exactly, it's more like barathrum's aura , you can stop-attack riki's animation , which will cause backstab animation to start again and again spamming 1x agility damage. Killing creeps in 1 sec early game = lawl
IOwnYouAll
4th May 2008, 11:01 AM
than it works also with ursa's ulti(i presume)...it's kinda the same..dmg is dealed from ulty be4 u atack...like backstab and bara's aura
OMGBergrush
15th May 2008, 12:43 PM
i saw a few weeks ago while playing a 1-1 game as dark seer vs witch doctor that if you get malaedict and use surge while cursed you wont take any damage but the malaedict will seem to still be active. i think i played this on .51 version so i wouldnt mind if someone checked this out on the newest version
Sinistermax
20th May 2008, 02:19 PM
Just some tricks tip about DotA
1.AntiMage Can click Blink the Immediately click Hold Position(H) To make a Blink effect buy looses no mana cooldown also good for confusing enemy
2.BM's Wild Axe is a physical Damage
3.in 6.52 you no need to drop an item to fuse a full slot anymore
4.Armlet Can't Kill you buy leave you at 1HP
5.Tiny Toss Affect Building Tower any other
6.Land Mine affect buildings
7.Now Impale/Burrow Strike if click on Unit It will Hit 100% Excluding any escaping Skill
8.Tinker Can use Helm of Dominator and control Creeps Alot (Never try)
9.Purification Is Now pure damage
10.Hook also is a Pure Damage
11.Pudge Is a Hooker
12.Balanar Is Batman
Too Be Continued...
Kassel
22nd May 2008, 10:04 PM
u can occur a bash with bara also by pressing Stop button all time, same with jakiros passive fire skill, even levis strike but u need to have a good eye
Sinistermax
23rd May 2008, 07:19 AM
I see no one go for Tip and Trick anymore just Talking ...
Skill With Minor Stun ^ ^
1.Zeus Lightning Bolt
2.Rikimaru Smokescreen
3.Azwraith Spirit Lance
4.Balanar Void
5.Luna Lucent Beam
6.Azgalor Expulsion
7.Kardel Head Shot & Assasinate
8.Kel'Thuzad Chain Frost (Really Can't See but stops TP)
And Some More
Did You Know Mortred Stifling Dagger Is good for Last Shoting Creep at Early game
h4x0rz88
24th May 2008, 09:49 AM
8.Tinker Can use Helm of Dominator and control Creeps Alot (Never try)
yes with ultimate, since he has no cooldown on Re-arm you can make a Manta style on Tinker, really imba thing if you can make it (in pubs ofc).
Sinistermax
24th May 2008, 10:37 AM
Then Why I never saw any Tinker go for Helm of Dominator and Control creeps ?? Like new Chen >< Just no +HP (- -)a Pretty Nifty (< Whatever that means)
perito
24th May 2008, 11:42 AM
11.Pudge Is a Hooker
12.Balanar Is Batman
wtf?
Sinistermax
24th May 2008, 01:02 PM
perito
Quote:
Originally Posted by Sinistermax View Post
11.Pudge Is a Hooker
12.Balanar Is Batman
wtf?
What You Dont Know??? That is True you Know except for the Batman One
Sorry Don't Know how to Quote properly - -
Sinistermax
25th May 2008, 08:53 AM
Hey There I was playing Harbinger then When I use Arcane orb Then I found a Bug!
With Lvl 1 Arcane orb I can Use it with No CD Here is how it works (Dont Know if you guys already know)
1.Manually use the Skill Then Click Auto Cast it without clicking anything else then When the Frst CD was Gone You'll Att with Arcane Orb Along the Way!!
Works with other Type of Att Ex.Bone Silencer ETC
I tried ^ ^ Hope this is a new secret
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