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View Full Version : VPM vs JAM (first round game SS-TOUR #2)


LoGiStiK
03-07-2008, 12:39
{VMP} (Velika Plantaza Marihuane) vs [JAM] (Juicy Awesome Marmalade)

Hero bans by VMP (home team) are : Queen of Pain , Zeus , Bristleback
Hero bans by JAM (away team) are : Spectre , Nevermore , Silencer

Hero pick by VMP : Magnataur , Rexxar , Puck , Mirana , Earthshaker
Hero pick by JAM : Lich , Enigma , Omniknight , Centaur , Sniper

VPM team:

[ser]shica - Puck (Bottom)
Mamojebac - Magnataur (Middle)
Silencioo - Earthshaker (Top)
--talamaska-- - Mirana (Top)
Jaguarpaw - Rexxar (Jungle)


JAM team:

Black-Berry - Enigma (Top)
Snow-Berry - Centaur (Top)
Blood-Berry - Sniper (Middle)
Silver-Berry - Omniknight (Bottom)
Krzysiek - Lich (Bottom)

Silencioo had left the game arround 1:08:50 but game was continued. His team was still playing with his hero as both sides agreed.

VPM won the game! Final score was 51 -○- 29

For replay click Here!(MegaUpload) ('http://www.megaupload.com/?d=P7RV1WGQ') or Here!(Rapidshare) ('http://rapidshare.com/files/97700412/SS_Tour__2_VPM_vs_JAM.w3g.html')
Unfortunately i had to use a uploading tool on the internet because the replay exceeded the forum's size limit.

LoGiStiK
03-07-2008, 12:42
Oh and sorry for the delay , i had some private rl issues i had to take care of , nothing serious but simbolic..

Rasta
03-07-2008, 12:47
now i can't see replay :(
but by the picks i see easy win -.-

LoGiStiK
03-07-2008, 12:53
Try now , on the 2nd here , it's rapidshare.

Rasta
03-07-2008, 12:59
Try now , on the 2nd here , it's rapidshare.

oh thanks
going to watch rep now

hahahehe
03-07-2008, 13:02
team 2 picks was so dead :D. Btw look at both teams gold at the end.
ps : i know only maskatal in VPM team, 4 rests are kinda "new" in xpam ? aren't they ?

straider
03-07-2008, 13:27
arent the new heroes baned? Oo

Ludwiczek
03-07-2008, 13:49
o.O Logistik you forgot somethink... set latency on start

i dont see you set !latency, so in all game latency is default so.... 100....
many net operatros cant hold it (i can provide many lag/spikes)

Respect for both teams to handle 100 latency in 78 min game xD

!latency <50..500>

set game delay, shorter interval could bring more spike but improves Quality because of less lag, longer interval is better Performance with low spike but more lag. LainEthLite default = 100, LC latency = 100, BNET latency = 250, so essentially you are adjusting between [ Spike <- - latency + -> Lag ]

best choice is 125-175 or just 150

Rasta
03-07-2008, 14:14
nice but long game i think picks decided everything

LifeDrainer[RO]
03-07-2008, 15:51
actualy less latency means lag(which is same thing with spikes) and more latency brings delay(which is not lag)...but a imba upload can have 100 latency and works perfect,but an average isp i think will have some lag(spikes) at 100 latency

Ludwiczek
03-07-2008, 16:16
you dont understand bot mechanism...

you can have 100000/10000 mb/s and f u c k i n g good operator but when other connected operators (player's operator) dont have good net, they cant hold 100-125 latency...

host parameters is important but good host cant fix players connections...
if your operator can handle 50-100 latency and six of connected players can hold only 175-200 you cant fix it by yourself..

and when you said lag or problems you need precise what type of problem you have not only said omg omg lag! lag !

you can have only dealey (delay in time for heros reactions) like delay 1-4 seconds, when you have full flow fps but delayed in time 1-4 sec ---> lag/delay
you can have fast hero reactions 0.1-0.5 sec delay or no delay at all, but screen freez/holded from time to time ---> lag/spike

or... you can have both of them :)

if you will know all have good nets, on start you can try set 100-125 latency and ask after few seconds/minutes spikes or not
if not spikes gooooood, if spikes, try set more 125-150, still some players spikes, ask playable or not if cant play, set 175,
on 200 some players can have delaed reacrtions.. but all need decide, play on 125-150 and lil spikes or 175-200 with low delay but no one spike

Ludwiczek
03-07-2008, 17:14
btw, look how HUGE ;) trafic bot generete on Host machine
:D

pawned!?

i looking it 12 min and max values are 5-6 KB/s (~40 kbps) upload and 1-1,5 KB (~10 kbps) download

so as you can see host net speed isn' t all :)
host speed + traffic route (how many adapter/routers need pass) + distans + (delay on cooperting net operators)+ every computer power + other s h i t s


ps "12" value marked is traffic which i priority for my bot, not need only 1/5 but for sure i reserve 12/12 :)
reserve priority work that when bot need download/upload it high priority and take for bot from another aplications ;)

-eXtasY-
03-07-2008, 17:25
You are totaly right ludwi , the main problem is connection of players . But also , ISP peering can make problems also .
Anyway whats the prob with uploading replay as attachment? Moon told he fixed that issue..

LoGiStiK
03-07-2008, 18:40
I get an error saying the size of the file is too large.

edit by eX; Pff , moon told me he increased max file size .... inform him if u see him please

hahahehe
03-07-2008, 18:49
you dont understand bot mechanism...

you can have 100000/10000 mb/s and f u c k i n g good operator but when other connected operators (player's operator) dont have good net, they cant hold 100-125 latency...

host parameters is important but good host cant fix players connections...
if your operator can handle 50-100 latency and six of connected players can hold only 175-200 you cant fix it by yourself..

and when you said lag or problems you need precise what type of problem you have not only said omg omg lag! lag !

you can have only dealey (delay in time for heros reactions) like delay 1-4 seconds, when you have full flow fps but delayed in time 1-4 sec ---> lag/delay
you can have fast hero reactions 0.1-0.5 sec delay or no delay at all, but screen freez/holded from time to time ---> lag/spike

or... you can have both of them :)

if you will know all have good nets, on start you can try set 100-125 latency and ask after few seconds/minutes spikes or not
if not spikes gooooood, if spikes, try set more 125-150, still some players spikes, ask playable or not if cant play, set 175,
on 200 some players can have delaed reacrtions.. but all need decide, play on 125-150 and lil spikes or 175-200 with low delay but no one spike


i do'nt try to read your entire post, but i'm sure that you are very good at informatic ludwiczek:clap::clap::clap:

Sagacity
03-08-2008, 10:05
You gave me an idea i always played on 100 or 120 latency and noone complain but recently i got many disc problems.

I will try your 175 latency maybe it will stop disc.