View Full Version : Advanced DOTA tips!
-eXtasY-
25th October 2007, 10:47 PM
Hi, this is the place for advanced dota tips. This is the place where advanced/pro dota players may share experience and write usefull tips, guides for others!
I will start with ORB WALKING explanation. Have Fun
-eXtasY-
26th October 2007, 01:16 AM
First of all lets clear what does "orb walking" stands for. That expression is used for stoping orb animations on heroes who have orbs as attacks (like bone , viper, silencer, visage, obsidian etc ) . The points is that heros like those after attacking need some time to do next attack because of animation of orb. Ofcourse that will slow you much in chasing and let your opponents flee. ALso to do "orb walk" you need to single cast your orbs (not on autocast), on istance with silencer "w" and left click on your target. Next images will explain how to do it. Silencer is used as instance
http://img221.imageshack.us/img221/4360/57546169iw3.png
The images above are instances of his attack. So when last instance finishes (red one) , you move your hero a bit (toward enemy if you chase) and go again "w" click ... Like that you will evade animation and hit much faster, because you will not be forced to w8 for silencer to spin his glaives .
NOTE* if you cast your orbs manually enemy creeps will NOT attack you , just as enemy tower, because its considered as spell. If you attack enemy hero normaly or with orb on autocast, creeps/tower will attack you
bugi_bye
26th October 2007, 01:20 AM
u got double post..
anyway cool stuff...there is a lot of animation bugs in dota..likey rylei,
when she casts nova u dont have to w8 for her to finish casting..u can just click attack again to skip it..
a lots of other heroes use that...
Rexxar-GOSU
26th October 2007, 03:06 AM
First of all lets clear what does "orb walking" stands for. That expression is used for stoping orb animations on heroes who have orbs as attacks.
Little better pic )) need some time to load it.
http://img81.imageshack.us/img81/9511/silencergifsd9.gif
teos8413
9th November 2007, 02:14 PM
The images above are instances of his attack. So when last instance finishes (red one) , you move your hero a bit (toward enemy if you chase) and go again "w" click ... Like that you will evade animation and hit much faster, because you will not be forced to w8 for silencer to spin his glaives .
NOTE* if you cast your orbs manually enemy creeps will NOT attack you , just as enemy tower, because its considered as spell. If you attack enemy hero normaly or with orb on autocast, creeps/tower will attack you
All true and usefull for those who are not familiar with the mechanics except the fact that orb walking can't make you hit faster, it doesnt give you ias..You only take advantage bypassing the time of the useless filler animation and move instead.The best tip is as soon as the projectile is fired u move your hero.. .
OMGBergrush
9th November 2007, 02:26 PM
orb walking can't make you hit faster, it doesnt give you ias..
you wont be saying that when you stand against enchantress
DotA-ap5v5blon
9th November 2007, 03:57 PM
yeah it hurts when ur facing orbwalker w/ enchantress
REplayER
9th November 2007, 04:06 PM
There is another tips for enchantres ;)
1.When u only once want to hit ut opponent,fire impetus and run back so distance beetwen u and opponent will be bigger ( Very good for harasing )
2.well the second tip is banned on most servers but not on this one ) so i will share it.When u have chen for your allie u can go for fb asap and eventually kill later.Chen takes teleport on lvl 1 ench takes impetus,they haras opponent a bit then chen tp ench to base (this gotta be practiced a lot) then in last sec be4 tp ench fir impetus which will deals 400 bonus dmg to enemy hero which is pure dmg and will kill him and there u go fB !
d3ath_2_guta
9th November 2007, 09:54 PM
interesting tips. got to try them out
imaginary
10th November 2007, 12:18 AM
Marko Marko sucker..
The 1) is rather normal, furthermore to it, ppl used to buy dagger on bambi to blink back when they attack with impetus,potentially gettin a chasin kill.
The 2) is very very hard to achieve, it has been tried enough failed in most tries and needs a lot of practise + concentration to actually land it succesfully into a game.
A bit unrealistic tip there :rolleyes:
memo0o
10th November 2007, 04:08 AM
Here is a lil tip which is really helpfull , Some times in impact or farming on alot of Creeps , u find it hard to target the unit u want to atk , so whenever u find it too difficult try this out :
lets say there is a row of 4 units u want to atk the one in the far left side
so simply move your hero to the left and when it reaches the place near the unit ( the nearst place u can be )press atk on ground near it.
Note : it needs concentration and some tries and physical sight it might not work everytime , but its good.
REplayER
10th November 2007, 06:53 AM
1) ye ))
2) done it.. but since it is banned and lame to do it dont practice it :E
[MdE]ThundeR
19th December 2007, 09:03 PM
-very simple and effective thing to do when you are being chased with low hp is to go attack the nearest most powerful neutral creep camp.if ur last hit by those creeps,u DONT lose any gold.Ur streak is intact too.And u dont give the enemy heroes experience.
-You can dismember an enemy at a higher range than 100,meaning higher range that rot effect.In this case turn rot OFF,cause only u and not the victim is taking damage.
u can hook/rot invisible heros too.
Tleilaxu
3rd January 2008, 01:55 AM
Something I try to do as often as possible. I hate it when noobs ruin this for me.
Ahem, as most of you know, creeps spawn every minute. But no doubt you've noticed the anti-spawn-when-hero-is-around system. Most think you mustn't look at the spot for the creeps to spawn, but that's not correct. Study this:
http://img164.imageshack.us/img164/843/mainregionssmall2hf4xn1.png
(Note: It's not up to date, but it's still pretty accurate)
The blue boxes in every panel represent the zone in which you, or any unit for that matter, must not be for the creeps to spawn. In other words keep out of the boxes when waiting for creeps to respawn.
But that's not enough.
If the corpse of a unit is in a box, then the creeps won't respawn. That means it's no good if you managed to kill them off and run away before the minute ends, hoping for a new batch of creeps.
When jungling, if you want as many creeps as possible, don't attack them if the time is over 35 seconds. This is due to the fact that by the time you manage to kill them, about 10 seconds pass, reaching 45 seconds. "So what's wrong with that?", you might ask? Well, corpses persist. They remain on the ground for about 15 seconds before they are removed. So if you are confident that you can kill all the creeps in the creep camp BEFORE the clock hits 45, then please be my guest (then remember to go out of the box), otherwise do this next trick.
A small side note: it's easier with golem camps because they do not leave corpses. Also keep in mind that some skills manipulate corpses (only Visage and Weaver come to mind right now), so you can use their skills when jungling.
If you find that you reached the camp sometime after 35-40 seconds, then don't panic, there is a way. Do not attack the creeps yet. Wait till the clock reaches about 52-53 seconds, THEN hit them, but only ONCE, and run away as far as possible till the clock reaches 00. The creeps will follow you. If you did it right, by the time the creeps return to their camp there will be other creeps there for you to kill. This is because by luring the creeps out of the box, the creep camp remains empty and a trigger will run, which makes new creeps.
Please do use this trick from now on, cos it's really helpful and you might be hurting other people's farming.
YoP.Shinigami
13th January 2008, 03:28 PM
Nice explanation ;))
oh and, with tiny, use avalanche then toss immidiatly after, this will cause the hero to 1st take avalanche dmg, then toss dmg and finally avalanch dmg again.
straider
16th January 2008, 11:07 AM
the only usefull thing that i can think of in this part of the forum is , use your spells, there are still many of you out there who have at lvl 3 - 5 a full mana pool, dont be afraid to use your spells on creeps, 3-4creeps ~ 1 hero kill. and about that avalanche think ... well to say ... when you avalanche and toss imediately by the time you toss your oponent ... and its rather hard to move tiny so that you toss him not a random creep the avalanche is gone ... the only dmg you give him extra is when you atack him in the air and with tiny having mass dmg its quite efective
IOwnYouAll
16th January 2008, 12:27 PM
the only usefull thing that i can think of in this part of the forum is , use your spells, there are still many of you out there who have at lvl 3 - 5 a full mana pool, dont be afraid to use your spells on creeps, 3-4creeps ~ 1 hero kill.efective
that's usless....with spells at level 3 you can only tickle the enemy heroes...and about using spells on creeps.... WHY? the only spell i use on creeps is doom's spell(i have a lapsus now...you know...the spell that " eats " them)
you should use spells at lvl 2-3 ONLY if you have an oportunity to FB/kill ...don't use you're mana like you have arcane from lvl 1.....cause later when you're 6 you won't have mana for ulti..
imaginary
16th January 2008, 01:50 PM
No straido is right.
1) With spells at lvl3 u can certainly kill heroes, think venge and shaker for 2 fast examples.
2) Even if u dont use ur spells to kill, harassin can prove extra useful, makin ur opponent waste for example his tangos if he has many, keepin ur opponent further back losin experience and not farmin = not gettin gold, plus u beat him on 'psychology' aspects since he will "fear u". Dont know if u understand what im talkin about, but it works in every game pub or not, ofc in pubs a lot more than against experienced players..
amerindio
16th January 2008, 02:10 PM
I'm new here and these forum is very helpfull. Ty ;)
straider
16th January 2008, 02:45 PM
that's usless....with spells at level 3 you can only tickle the enemy heroes...and about using spells on creeps.... WHY? the only spell i use on creeps is doom's spell(i have a lapsus now...you know...the spell that " eats " them)
you should use spells at lvl 2-3 ONLY if you have an oportunity to FB/kill ...don't use you're mana like you have arcane from lvl 1.....cause later when you're 6 you won't have mana for ulti..
dude dude dude, i can post here tons of replays with FB @ lvl 1 , with a nice focus from a stuner and a nuker, try sometimes tinker + wengefull ....
as for creepin .. harras, after you'r alone at your line and have full mana , and having a spell that might help you creep, only to get +50 more than usualy its worth it . I am not discusing it , i am stating a fact.
coz early game creepin is vital for a high lvl play. If you like proving i am wrong, post here a replay where your creeping is better than mine lets say go ahead and get 5000gold within 15 minutes. gg cy
Sinistermax
31st May 2008, 02:01 PM
Here come to say something about dying of Neutrals and Suiciding
Before It is ok since ou lose 0Gold but now I think it change already you lose gold now
Tito
31st May 2008, 07:01 PM
You don't lose 0 gold.
triple0
14th June 2008, 02:18 PM
well my tip is, for example
ur bottom sentinels player and u alone vs 2 other heroes,
1 is block creeps ofcourse but if that fails, stand within 300 aoe of the enemy creeps, then click to attach an enemy hero and immediatly fall back so the enemy creeps follow u a bit so they come into towers range :)
visa versa works too ofc
URK-Ruthless
16th June 2008, 12:46 AM
A very good dota "Tip" is to play with friends or with guys that u know it cause a lot of cg are bull****... i'm really tired to ruin my nervs on noobs in pro games who doesn't even have hp bar on; what can i say about knowing heroes cds and combos in some situations....to generalize a little this subject i think the best way to start a game is with an animal courier and some consumables; if u have on same lane a good player then creeps denying is a lot easyer and eficient. if u and ur lanemate are stuners againts any heroes without ww or blink the chances for a fb are big.....and so on! Attention and skill will do the "Trick".
MiZiGe
24th July 2008, 11:59 AM
"i'm really tired to ruin my nervs on noobs in pro games who doesn't even have hp bar on"
having health bars turned on certainly certifies a pro player, vice versa shows a noob...or maybe, even the resolution on someones monitor says if he is a noob or not...or even better, if he/she playes with his right or his left hand!
What is your opinion on using spells to block creeps (not shaker, but e.g. tiny tossing a creep will make that creep halt and not move furhter), or using spells like darkritual (i skill it first, and usually before lvl2 I will "deny" two creeps like this) or conversion?
As some people find it highly usefull, others consider it a manawaste...
Plecko
24th July 2008, 02:31 PM
Tiny toss is a waste of mana cause of his shortstacked mana pool from which toss takes 120. And even if you do that, that creep will move when u push the lane anyway. Dark ritual is nice, ofc, i think any player that played more then 5 games with lich makes lvl 1 dark ritual. Myself, for example, skill ritual - nova - ritual at lvl 2, cause u get more mana, lower cd, and u get to cast 3 novas insted of 2 if u take nova lvl2 on your lich's 3rd....
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