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View Full Version : Ideas For Project [Cancelled]


KeweLi
01-17-2007, 09:58
The Ideas contribution have officially begun. Please offer every suggestion you have, post the ones you suggested before even.

3 Things:
-Keep the suggestions organized...etc.groups, towers, abilities...
-DO NOT post a new reply every time, each person should have only 1 post. Divide it into suggestions, and comments to other's suggestions. Just edit your post every time.
-Use proper english spellings here to avoid mess and confusion. Don't use spellings like (coz, u).

Let it begin...

KeweLi
01-17-2007, 10:12
SUGGESTIONS:

Vampires:
-We can come up with better names for the abilities...I don't recall Wind Walk being something a vampire would do.
-Versions with hits slowing down the villager should NOT be needed.
-The far sight should have a longer cool down time.
-The items(atleast names) in all the versions are ridiculous, must be changed.

Towers:
-Towers are a bit unrealistic in the game. It is likely the skins will be changed to a more modern look.
-Names will be much different...not like "Super Duper Spike Tower".
Watch Tower > Sentry Drone > Researched Cannon of Chemistry
Fortified Wall > Technological Plaster > Researched Shield of Physics

Slayers:
-There should be a maximum of 5 slayers to choose from to make the size minimal.
-One of the slayers should be the female vampire(Selene) from the Underworld Movie.
-Different Slayers should have totally different abilities.

Humans:
-Modern buildings..etc Radar.
-Humans having teleport is insane, stealth and sprint is ok.

Gameplay:
-Add a kick command available for red.

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REPLIES:

@Vein:I think one male and one female is the most appropriate. As for your different type humans, are you asking that only their skin and names get changed? or the whole character?

@Mr42:Yes, I will personally design the loading screen and minimap to be required of a certain range of colours from the palette. We will have a tower of 3 generations.

@Sargeras_SAE: That cold top corner you talk about is not needed. No human would be stupid enough to go in. But I agree the terrain should be changed.
We will use some of those suggested spells, the attributes will be decided by YT as it would make his job easier from setting them by himself. Apartment will be upgraded to something more.

@[YT]: Ok, a voting menu would do too, but there are sometimes when people abuse it.

@marshall987: I decided there will probably not be different classes for humans, or the maximum of 2. This is so that if the game has noobs or leavers, it wouldn't mess it up for the others. The bitting part may be a bit too much.

Vein
01-17-2007, 15:06
SUGGESTIONS:

Vampires:
-2 vampires, FEMALE(female vampires are more cruel than males,but thats my opinion).

Humans:
-Dont let just humans be the builders. Etc...RED=human builder,BLUE=peon,PURPLE=high elf...but the all build same towers.
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REPLIES:

@Keweli:I think humans should have teleport WITH SLOW cooldown and small range.

Vampires:2 types, defaulted by colour.
Female Vamp (Abilities:???, Attributes: ???)-Faster but weaker than male(agile and swift*)
-still thinking about abilities...
Male Vamp (Abilities:???, Attributes:???)-Stronger but slower than female
-still thinking about abilities...

Mr42
01-18-2007, 15:59
SUGGESTIONS:

Generally:
- I suggest that it will be oldschool vampirism, unlike GS or the other new versions
- Altough the imported model files and changed loading screens look cool, we shouldn't get too fancy importing the stuff, remember why ppl dont want to play UW? To sum up: map shouldn't be bigger than 500kB

Vampires:
- I sugest removing both of so popular slow poison and stasis trap abilities
- 2 types of vamps like it used to be in older versions (Nosferatu or Dracula): they would be a little different (not too much!)
- No vampire revival, at least not for free...

Towers:
-Altough i'd like only 1 type of tower, i am able to accept if there will be 2 or 3 types, but NO MORE please.

Humans:
- No blink, nor windwalk, we could focus on balancing the game rather than escape tactics.
- 150 max food limit (6 tents)
- Shortcuts should stay unchanged
- Reduced gold income: 1 gold from each vampire to build a slayer's vault shall be enough to create an UBER base

Terrain:
- only few, bigger bases with 2 entrances

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REPLIES:

@Keweli:
- These tower names are okay, i think :)
- Slayers shouldn't be totally different, since it takes a lot of time to balance it all: either there will be less (2 or 3) "totally different slayers", or 5 slayers that would have only 1 special ability (like in GS: slayer=net, blade=heal)
- The radar could be a good new name for magic sentry ;-)
- Kick cmd for red... but what if host wants to be a vamp?

@Marshall987:
- Nice idea to differ humans, but it could be a kind of speciality U choose during the game (like tactics in generals, so there would be a trigger that would allow the human to research ONE of few unique upgrades, once he meets the requirements (focusing on harvesting and collecting some sum of wood would allow U to build stronger and faster workers; building some number of strongest walls would allow to specialize in this and get even stronger ones... same for towers or slayers)) this would make humans work as team, plan in advance and make an agreement what will everyone specialize at
- I wouldnt say there has to be CHURCH, since it is getting to be modern vampirism: it could be the last safe human city you have to support by taxes so it can defend (upgrade over time, not like in GS), i know it doesnt have much to do with UnderWorld's story, but I got that idea when i saw the loading screen :) [btw, it looks cool, what is it's size? :)]

Shadow-Fury
01-18-2007, 17:34
SUGGESTIONS:

Gameplay:
-First thing we should change is the fact that it's always night. There should be day time when vampires need to hide in their castle. This will allow the humans to rebuild if they are noobs, and revealing bases.

Towers:
-Less number of towers, change the names.

Spells:
-Rename WW.
-vampiric aura.
both male and female vamp should have these
Vampires:
-More types of vampires.

Terrain:
-Different terrain.

Extra:
-your loading screen gave me an idea lets make that our names apear with ranks like LtCol Keweli but just for us just like yt made his creator sign at call of the dead
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REPLIES:

@____:

[YT]
01-18-2007, 19:58
SUGGESTIONS:



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REPLIES:

@KeweLi: BETTER! Like on GunZ online, every player can start a vote only ONE time in a game, and every player must vote.

Sargeras_SAE
01-19-2007, 20:03
Suggestions:

Terrain:
-The map terrain could be more divided (like vamps are at top right corner wich will be dark, cold, winter feel. Entering this area will initiate a sound trigger. Middle will have lighted terran.

Vampires:
-Vampires will pose advantages over night (like always), but disadvantage during the day.
Vampire skills:
-Female Vamp-------------
Abilities:
Aura Flare(like thunder clamp only with no efects or diferent efects, "cooldown" the higher the skill lvl the faster cooldown with no power incresement, not slowing the enemies only doing dmg)
Attributes:
i suggest +3(lvl1);+6(lvl2);+8,+2armor(lvl3);+11,+2armor(lvl 4);+15,+3armor,+13dmg(lvl5) (if we plan on changing after test this will be changed too)-the same goes for male vamp
-Male Vamp----------------
Abilities:
???
Attributes:


Human buildings:
-House(if posible upgradeable)
-Lightern(same sight during the day and night-maybe with true vision also)-(upgrade into

Spells:
-WindWalk > Mind Cloack (By using dark magic the vamp cloacks him/her self so he/she would move faster and that makes him/her invisible for the human eye, the higher the lvl of this mind power the vamp moves faster and can stay invisible longer)
slayer spell-Silver Stake (Shadow Strike, initial strike 100dmg repeat 35dmg/sec last 6 sec(6.5sec)(lvl1); 150dmg r 45dmg/sec last 7sec(7.5sec)(lvl2); 200dmg r 60dmg/sec last 6sec(6.4sec)(lvl3); 300dmg r 75dmg/sec last 5sec(5.5sec)(lvl4); 400dmg r 23dmg/0.49sec last 10sec(10.1sec)(lvl5))
vamp spell-Vampiric Soul Reaping (life drain, 4dmg/o.1sec life drain for 7sec(7.1sec)(lvl1)(oc.280dmg); 5dmg/o.1sec ld for 8sec(8.1sec)(lvl2)(oc.400); 12dmg/0.2sec ld for 10sec(10.1sec)(lvl3)(oc.600dmg); 47dmg/0.5sec ld for 10sec(10.1sec)(lvl4)(oc.940dmg); 40dmg/0.4sec ld for 12sec(12.2sec)(lvl5)(oc.1200dmg) (can only target hero)
worker spell-??????????? (make the worker invernable for 1.1 sec(1sec) something like the ninja vs samurai stuff
Divine Heal (holy light,

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REPLIES:

@_____:

KeweLi
01-20-2007, 08:26
It's not that hard to follow the rules. The only one who seemed to understand it was Mr42. I had to EDIT & DELETE everyone else's posts because you could not care.
Yes, it takes more time to post to my expectations, but this is not an ordinary chat thread. It is easy to tell that ALL you guys posted in a rush, with the exception to Mr42.

Those who work and follow rules will be credited in the end.

marshall987
01-21-2007, 19:45
Suggestions:

Humans:
-Add more human clases like: builder,defender,farmer
-Change whole economic system
-remove blink
-

Generally:
-Change whole building asset tower names,and buildings
-add trigger so when vamp attack-bite human even once he will be infected so he will have time like 10min to get holy water or go to priest
-Good story followed by underworld series

Human buildings:
-Add building limit like max 10 houses,8 tent
-There must be church

Vampires:
-Change their names some spells and add more vamps to chose on start

Terrain:
-Map shoud be that size when map starts each human will have 2 choices where to build so if thers 10 humans there shoud be 20 bases.
-Add some animals and threes on map so it look more alive.

When you guys add some put number or some at begining of post so we will know if some is added that way we dont have to read every time whole post

REPLIES:
@Mr42:Yes thats exactly what i meant im glad we understand each other
@Keweli:it looks like yt gona do most of work.

[YT]
01-26-2007, 12:44
Reply to Sargeras:
About the Silver Stake - I don't think it's a wise idea..I mean lvl 4+ Can kill a Human in no-time..Really imbalanced..
About the Vampire Soul Raping..
It drains 29600 hp for 7.5 secondes (!), it's WAY too much.

KeweLi
01-26-2007, 14:32
I think it's best that you decide all the stats and damage of everything, [YT].

[YT]
01-28-2007, 15:07
Eh..will be hard but I have a tool to balance everything.
We will see about the damage etc but great ideas for the skills.

Dewawer
01-29-2007, 08:02
Suggestions:


name of map Vampirism Darkcross or The Revolutionized Vampirism
Stun tower: Binary fusion cannon
2nd stun tower: Nuclear Silo
2nd slow tower:Nuclear reactor that stores slowing acid
Fast tower: Proton accelrator
Gates:1st gate wooden gate,metal gate, technological plaster gate, technological granite gate, proton gate, researched gravity gate of physics, researched proton gate of physics and finally force field gate of physics
replace blink with vanishing trick, makes it more realistic
house upgrades to village which upgrades to town then upgrades to city
and it also provides food, so as to not waste base space and possible to build more things. vampires have builders but can only build in on base, cost: 100 gold
ultimate tower of humans: Darkcross tower, does 500-500 dmg+ stun ability cost 10k wood+20 gold+60 food+fast attacking speed.
Put upgrades for towers ,walls and gates, like improved fortification, improved speed, improved firing range and damage


Replies:

Shadow-Fury
01-29-2007, 13:09
nice name

KeweLi
01-30-2007, 07:28
The name of the map is already decided.

Shadow-Fury
01-30-2007, 16:53
ya but it still sounds kool

marshall987
01-31-2007, 12:19
The name of the map is already decided.

By who?

KeweLi
01-31-2007, 17:10
Well actually, me. I have put logical thought to it already.

Dewawer
02-05-2007, 09:20
i thought of some new ideas for the towers and the name is okay anyway i was just giving suggestions

Dewawer
02-07-2007, 13:36
kewell u should put a poll to see what name the people likes, if its undecided we'll leave it to you then but actually its your choice