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View Full Version : Arena/CTF MAPS ! (Footman Frenzys/Micro Maps, etc !)


Nery
4th September 2006, 07:05 PM
Here, you'll find many Arena/CTF maps ( with description ). Every week, I'll add new maps! Enjoy:tiphat:
You can also talk about the maps, give hints, post your Arena/CTF maps ( WITH DESCRIPTION ! ) etc. Spam will not be tolerated!


Footman Frenzy 5.1 ( NEW VERSION ! )
http://video-games.elliottback.com/wp-content/uploads/2006/06/footmanfrenzy.jpg


Fixed a bug that allowed units to blink or teleport to Tavern area.
Removed base healing animation (seeing as how it didnt do anything)

All tier 5 cost increased to 40000 (previously 25000)
UD Tier 5 hp now 12500 (previously 1250)

Fixed Tooltip for Random Hero
Random heroes no longer receive Boots of Speed
Strongest Man Ever buffed to GOD status

Archmage Blizzard damage lowered to 150 per wave at lvl 6 (scaled down at lower levels; previously 280?)
Archmage Mass Teleport cooldown increased at level 2 and 3 (now 20/20/15, previously 20/15/5)
Brilliance Aura now only affects heroes
Levia Crushing Wave mana cost increased from 125 to 130 from levels 1-5
Levia Crushing Wave Final AOE and AOE now set at 125 at all levels (Previously increased by 10)--This is to make it the same as Shockwave
Levia Great Fishing Harvest Hero duration reduced at all levels
Assassin model color changed (or did i?)
Edge Electric Backstab 500 damage at lvl 6 (previously 600; it is now same as Forked Lightning)
Blademaster Mirror Image mana cost increased at levels 5 and 6 (200/260, previously 150/200)
Dino Din Firebolt damage reduced significantly, stun time reduced slightly, mana cost increased to 150 from 100 at all levels.
Phoenix level 2-3 Feedback removed (was not working anyway)

All creeps should have ZXCV format for their skills
Summon Turtles no longer takes up Food
Zeppelin no longer takes up Food
Peasants no longer take up Food
Peasant armor type changed to medium (Previously fortified)
Sentry Ward duration decreased significantly
Stasis Trap duration decreased significantly
Demolisher bounty now 50 (previously 130)
Demolisher damage dice increased slightly

Bark's Shop acquisition range fixed
Bark's Shop item hotkeys fixed

Healing Salves max stock increased to 6 from 4, restock time decreased to 4 from 10.
Scourge Bone Chimes life leeched reduced to 15% from 25%
Maul of Corruption armor reduction decreased to 5 from 10
Maul of Corruption no longer grants bonus intelligence
Robe of the Magi intelligence bonus decreased to 7 from 10
Medallion of Glim cost reduced to 250 from 500
Ring of Protection +6 cost reduced to 200 from 400
Flask of Soda cost reduced to 3500 from 4500
Magic Cheese cost reduced to 3000 from 4500
Giant Leg of Avalanche cost reduced to 3000 from 4500
Healing Ward of the Gods cost reduced to 6000 from 9000
Scroll of Beatings cost reduced to 2000 from 3000
Talisman of the Gods cost reduced to 10000 from 12000
Talisman of the Gods stock delay now 1500 (previously 2000)
Penguins HP increased to 10000 (previously 6000)

Dark Troll High Priest, Sorceress, and Priest now benefit from latent creep upgrades
Druid of the Claw no longer has Bear Form
Hotkeys for Dark Troll High Priest, Zeppelin, and Peasant fixed
Shaman Bloodlust hero duration reduced to 12, unit duration reduced to 30 (previously 60 for both)
Necromancer Unholy Frenzy hero duration reduced to 15 from 45
Priest Inner Fire hero duration reduced to 15 from 60

Author: BladeMaster
Players: 12

Nery
4th September 2006, 07:07 PM
MicroTraining0.97 ( ONE OF THE BEST MICRO MAPS ! )

http://maps.worldofwar.net/images/maps/03835.map.jpg
This map is to training micro skills.

Author: CezaRone
Players: 2


Note -> For more micro maps, go here (http://eurobattle.net/showthread.php?t=34312) !

Nery
4th September 2006, 07:15 PM
Panda Ball
http://maps.worldofwar.net/images/maps/09238.PandaJPG.jpg

A soccer type map with pandas.

Have fun.

Author: TheImpersonator
Players: 6



World Cup of Warcraft 1.1

This is a soccer map for Warcraft III: The Frozen Throne. Pass, head, slide or shoot your way to the goal and try to sneak the ball past the keeper to score.

Nery
4th September 2006, 07:21 PM
Footman Vs Grunts
http://maps.worldofwar.net/images/maps/08893.Warcraft_s.jpg

Who is going to win?
The Footman or the Grunts? Just play !
(47 heroes, AI build soldiers + you can upgrade your soldiers)

Author: z123d123
Players: 12

ShadoWbg
16th September 2006, 04:23 PM
Ritual Massacre 2.0

http://www.freewebs.com/shadow_bg/Pictures%20and%20backgrounds/Ritual%20Massacre.JPG

:read:

This is an arena map. You vote for the kills you play to. Most voted number wins, if the numbers are tied it automaticly selects a number randomly!

The Rules:
Like every arena there is only one rule: Rech the number of kills before the enemy! But do NOT choose small number when only 2v2 or so because every 4 minutes unlike other arenas there's a Team Duel (Q:Whats a team duel? A: Its a battle between the two teams wich receive kills each time they kill an opposides team hero!) Also after duel the winner will receive a +4 kills reward and +1000 gold! If some players of both teams survive the duel countdown, 2 minutes, fight ends in draw and both teams get +300 gold...
Hero max level is 30 so there is maximum balance, every hero is good with the proper items and good developed skills! DO NOT repick all heroes because in the end you'll end with no hero and no way out of repick area!

The items:
The items are the most impotant part or ever crutial part of the game! There are recopes based on DotA's item combinations so players could understand it easily.

The modes:
There are some extra modes that are avaliable in the game.
1st Theres a Battle VS hero mode for wich you can find directions in the map. You have gateways to battle heroes, but they are always 30 lvl!
You can fight agains Human heroes: Mountain King and Blood Mage; Orc heroes: Blademaster and Shadow Hunter; Undead heroes: Crypt Lord and Dread Lord; Neutral heroes: Pit Lord and Dark Ranger and Custom heroes: Frost Inferno and Shadow Assasin. Each one of these heroes after killed gives a unique item wich cannot be found anywhere else.
There is a Battle vs Random opponent mode: You enter the gate ,1 gate per team, and type "-rh" do not worry to remember it its explained. This is made to be types so players can see that indeed the heroes are picked randomly from the Hero selec Arena. Spell immunity for items is removed and the only way to get it is to fight random opponent. In battle vs rando mopponent mode you may find every level 8 item in the game from a Ring of Protection passing a Very cool Custom Item to Necklace of Spell Immunity (the most unique item!)
Other modes, there's a Massacre mode wich starts after 2000 game seconds of playing. So that may be seen only in longer games. Than every 3 minutes or so you get to a special place where you are give monsters random level 8 types, random number from 3 to 10 every 17 seconds for 1 minute and a half, your only reward is the money you make, if you die continue killing other creeps!

The Creeps:
The creeps are placed by a increasing level and difficulity to kill from the base to the bottom of the map. Gateways are separated so other strong heroes couldnt take advantage for their higher level and kill weaker heroes.
There are 2 gateways for creeps per team. weak and Strong Monsters. First kill in weak monsters, when level 4 or 5 go and kill from the bottom of weak monsters for more xp and $. When level 8 or so i advice you to go to strong monsters and repeat.. etc.

Some other info:
In other arena maps heroes are too strong and kill creeps themselves from the beginig. Well this map is different! Its all about team game!
Some heroes are too strong from beginig, but weaken after, others are too weak at beginig, but strenghten after, third are just fine for begining and after :P

Have fun playing i know i had making it! :beer:

edit by Nery: Thanks for posting :) I just fixed ur image :D

IStillLovingYou
26th September 2006, 03:44 PM
well not much to say about this map.just some friends from eurobattle.net gave me the idea to make this version of footmen frenzy.it's based on TheBigGames(HatoUP) footmen frenzy but with more specials added(music,call arthas,etc..)i have not yet made a .txt file that explains all updates but it will be in the next version for sure..'till then have yall fun playin

ShadoWbg
12th October 2006, 12:10 AM
Angel Arena (Hyper Expert)

http://www.freewebs.com/shadow_bg/Pictures%20and%20backgrounds/AA.JPG

Another version of the well known by most Arena players Angel Arena!
Well this version isn't so fancy as the new onces i see in the server with many item combinations or so, but i think i handles balace and that you will like it!
New in Angel Arena:
Heroes are going up to level 300
Added some modes to control the hero selections in the game (Hyper Expert Special)
Normal Mode: You can play with all heroes.
Normal Heroes Only: This mode makes sure that only Normal Heroes are used. No God, no Divine God, no Lucifer, no Alucard etc.
God Mode: In this mode you can't select Divine heroes: Divine God, Alucard, Enigma and Lord Osiris! God heroes: God, Lucifer, Death etc... are still avaliable!
Divine Mode In this mode you can't use God heroes: Lucifer, God, Death etc.. Still you can use Divine heroes: Divine God, Alucard, Enigma and Lord Osiris!
Modes are selected after 100 seconds of game-time! Player RED can type certain commands (Hyper Expert Special)
-kick player (number from 2 to 12 depends on player you want to kick!)
-hm to bring the hero modes menu again...
Now it takes only 70 kills to win!
Added 2 new heroes
There are some item combination based on DotAs combination system...
Added Blink to some characters, and put some protection against blinkers, so blink can be used only for fater movement to destinations. It will be disabled during duels and when blinker enters area to fight Monk, Angel or Poseidon etc..
There is some more, but that you must experience for your self! :laugh:
:beer:

Exe5-YeaHmp3
5th November 2006, 01:20 PM
here you can practise your micro skill's !!!!!!!!!!!!
see how much are you good
verry good map for starters .....
dont what to say more
play and see
gg
hf
cya....

spectralizer
6th November 2006, 12:33 PM
http://maps.worldofwar.net/images/maps/10253.sotb.gif


Map: http://epicwar.com/maps/10794/


Souls Of The Bleach, S.O.T.B

[Created Since v0.01 and have been updating till now]


Very Fun Game.


You start out by choosing a hero (Not Rukia or all those), just normal heros.

Then treat them like a trainiee to become the best shinigami (if u watch bleach u will understand)

Buy skills at the shop, they are grouped into 3. Passive, Offensive, Auras.

There are 2 kind of recipe shop. 1 for demon arts (eg. Byakurai, Kurohitsugi) [1 Demon Arts Shop, 3 Soul Slayer Shop]
The other is Soul Slayer.

Soul slayer is the main thing of this map i think.
They had all the captain sword + a few of the vice captains ones (for this version since its beta) and Of course Zangetsu.


You win when u destory opponents soul's tomb (which are high damage towers)


Try out this game now! its a new type of hero arena. Email comments to the creator so he can quickly finish up the rest of its soul slayer now!

Try it now!


[Note: this game do not use custom skin. The main thing is about its game play and not its custom skin and all that. It also have some kool skills which are custom made.]



-=Change Log v0.32=-

- Fixed A Bug That Stats Level 4 Critical Strike Cost 1050 Instead OF 1400
- Fixed A Bug That Stats Zangetsu Cost 3100 Instead Of 3450

- Removed Cage
- Edited A Few Wordings
- Now Need 5 Kills In A Row To Display OWNING

- Increase Ashsogi Jizou Poison From 20/s - 30/s
- Ashsogi Jizou Now Reduce Attack Speed By 15%
- Reduce Ashsogi Jizou Slow Rate From 50% - 40%
- Reduce Ashsogi Jizou Bonus Damage From 40 - 30
- Increase Itegumo Damage From 120 - 130
- Increase Minatsuki Healing % From 20 - 25
- Reduce Katen Kyoukotsu Duration From 20 - 12
- Increase Katen Kyoukotsu Tornado Per Seconds From 18 - 32
- Reduce Zangetsu Recipe Cost From 400 - 375

- Reduce Time Taken To Spawn Medium Hollow From 180 - 170
- Removed Bash From Medium Hollow
- Added Critical Strike Level 2 To Medium Hollow
- Added Large Hollow Which Spawn Every 250s
[Forum Up: sotb.uni.cc]

jimgb
8th November 2006, 02:59 AM
http://animefight.webcindario.com/WelcomeAFlite.JPGhttp://animefight.webcindario.com/1139551886AnimeFightBeta139c.jpg

Really nice map with triggered skills and low size. With various anime heroes (Naruto, Samurai X, Trigun, Samurai Champloo, Yuyu Hakusho, Vampire hunter D, FMA, Cowboy Bebop, etc.)

Very addictive, and if you know how to play it well, you will have no complains :)

ShadoWbg
9th January 2007, 08:37 PM
Well... couldnt resist.... so here it is xD

http://me.screwed.free.bg/Files/rm2.8.JPG

Ritual Massacre 2.8


:read:

This is an arena map. You vote for the kills you play to. Most voted number wins, if the numbers are tied it automaticly selects a number randomly!

The Rules:
Like every arena there is only one rule: Rech the number of kills before the enemy! But do NOT choose small number when only 2v2 or so because every 4 minutes unlike other arenas there's a Team Duel (Q:Whats a team duel? A: Its a battle between the two teams wich receive kills each time they kill an opposides team hero!) Also after duel the winner will receive a +4 kills reward and +1000 gold! If some players of both teams survive the duel countdown, 2 minutes, fight ends in draw and both teams get +300 gold...
Hero max level is 30 so there is maximum balance, every hero is good with the proper items and good developed skills! DO NOT repick all heroes because in the end you'll end with no hero and no way out of repick area!...Just kidding that option is removed in this version :D

The items:
The items are the most impotant part or ever crutial part of the game! There are recopes based on DotA's item combinations so players could understand it easily.

The modes:
Ok..... this splits up in two tunnels...
1st is the "Begining" game modes....
These are:
-tr (teamrandom) used by Player 1 and Player 5 (the leaders of the teams) If player one types -tr this means ONLY team 1 will be with randomed heroes :) (Randoming has its benefit tho)
-ar (allrandom) used by Player 1 OR Player 5 wich one of them activates it... The other one will be asked if he accepts the invitation for an allrandom game. If the other player accepts all the players heroes will be randomed! NO REPICKING! NO OTHER RANDOMING, but a greater amount of STARTING $
Now these are the things that can be entered during the whole game...:
There are some extra modes that are avaliable in the game.
1st Theres a Battle VS hero mode for wich you can find directions in the map. You have gateways to battle heroes, but they are always 30 lvl!
You can fight agains Human heroes: Mountain King and Blood Mage; Orc heroes: Blademaster and Shadow Hunter; Undead heroes: Crypt Lord and Dread Lord; Neutral heroes: Pit Lord and Dark Ranger and Custom heroes: Frost Inferno and Shadow Assasin. Each one of these heroes after killed gives a unique item wich cannot be found anywhere else.
There is a Battle vs Random opponent mode: You enter the gate ,1 gate per team, and type "-rh" do not worry to remember it its explained. This is made to be types so players can see that indeed the heroes are picked randomly from the Hero selec Arena. Spell immunity for items is removed and the only way to get it is to fight random opponent. In battle vs rando mopponent mode you may find every level 8 item in the game from a Ring of Protection passing a Very cool Custom Item to Necklace of Spell Immunity (the most unique item!)
Other modes, there's a Massacre mode wich starts after 2000 game seconds of playing. So that may be seen only in longer games. Than every 3 minutes or so you get to a special place where you are give monsters random level 8 types, random number from 3 to 10 every time when your creeps die for 1 minute and a half, your only reward is the money you make, if you die continue killing other creeps!

The Creeps:
The creeps are placed by a increasing level and difficulity to kill from the base to the bottom of the map. Gateways are separated so other strong heroes couldnt take advantage for their higher level and kill weaker heroes.
There are 2 gateways for creeps per team. weak and Strong Monsters. First kill in weak monsters, when level 4 or 5 go and kill from the bottom of weak monsters for more xp and $. When level 8 or so i advice you to go to strong monsters and repeat.. etc.

Some other info:
In other arena maps heroes are too strong and kill creeps themselves from the beginig. Well this map is different! Its all about team game!
Some heroes are too strong from beginig, but weaken after, others are too weak at beginig, but strenghten after, third are just fine for begining and after :P

Have fun playing :P

ShadoWbg
29th January 2007, 02:46 AM
Ritual Massacre 3.6
Well this is another improved version of the map "Ritual Massacre"
The decription and an image from the map are just a post below so i wont wtire them again... Instead i think better will be to say whats the difference...
The new stuff:
- Fixed some bugs wich happened after duels with the Blink-type spells, because of a "Anti-Blinker" system i made to prevent sissy bliners to ruin the fun of the duels the Item Carriers blink spells didn't re-appear after duels exept Duels wich ended in Draw.... Fixed it!
- This feature was even in 2.8 but its important to say that a major bug happened when Item Carriers used items and when u got a toe with a Carrier game Crashed!
- Added a penalthy for sissies wich refuse an -AR (allrandom) game +5 kills for the other team...
- Exept the +1000gold bonus you get from an -ar game the daredevils wich sacrifise their team for a -tr (teamrandom) game are rewarded, the whole team gets +1000 gold each...
- Added 7 new items. 6 "Hidden Item" <thats their class> wich can be get only by battling a Random Opponent. Let me remind you that the only way to get 100% pernament spell immunity (Necklace of Spell Immunity) is to battle a Random Opponent too.....
- Removed the Avatar skill so now only Necklace of Spell Immunity gives 100% spell immunity for long periods...
- Fixed other skills and created some new onces... Fixed other "imba" skills and fixed the awful Flaming Terror <i always forgot to fix him, but not this time!>
- Added a suicede code if the game bugs and some of the triggers for reviving hostile heroes doesn't load ....<didnt happen to me for now but just in case>
The code is

-killme

Yeah.... yeah....i know what you are thinking "sooooo original..."

- Changed the Item Carriers appearance and made him a flying unit so it can even faster go around the base, and now when its a flyer you shoud'nt worry if it gets on a wall <just in case if blinks dissapear again>
- Made a little attampt at fixing the lag after Massacre Mode,
I made the creeps more powerfull in that mode so you can kill less creeps and of a max of 80 units before now they are only 40.
- Increased the bounty of some creeps, mainly the Massacre Mode creeps and dragons go up to 1000 gold per a dragon!

Well there were some other minor changes too but they are either unnotisable or not that important so HF....

SoulDaemon
5th May 2007, 06:19 PM
Requiem of the Gods is a really good arena map.
Description and download at: http://www.rotg.co.uk/

Mr. Socky
23rd October 2007, 07:14 PM
Sorry for sounding like a noob, but how do i actually access the maps you guys post, all i see is descriptions, but no downloads :(

DietX
28th October 2007, 01:17 PM
TriForce Frenzy v1.0:

- based on footmen frenzy 4.2 pro.
- 3 teams of 4 instead of the normal 4 teams of 3.
- balance changes (scroll of the beast and demolisher are both delayed).
- one new hero (Dragon Tamer).


New:
- balance changes to some heroes
- two new heroes (Magi Di Mare, World Shaper).
-Archmage's blizzard is weaker.
-crushing wave is weaker.
-Falcon has earthquake instead of "Angry Falcon"

DeadManWalking
19th December 2007, 12:43 AM
Same here...no links...only for some of them...fix that guys -.-

UchihaItachi
13th January 2008, 11:50 PM
Latest version of 3rd Shinobi Wars
Click here (http://www.epicwar.com/maps/download/40106/Naruto-%203rd%20Shinobi%20Wars%202.0.6.w3x) to download.
[-ap -ar -sm -usm -dm -pm -sc -id -nd -ni]

doos_101
5th May 2008, 07:36 AM
Official Website (http://www.jade-wars.com/?)

Story:

Thousand years after the fall of the Frozen Throne and the death of the Lich King, a new terror arise. Long after the frozen wars, a powerful wizard, mysterious of his identity defeated Kil'Jaedon and the spirit of Nerzhul. Rumors spread of his whereabouts, coming from the Great Dark and consumed tremendous powers of the Titans, destroyers of the world. Which appears to be a fragile old wizard, this fellow became feared and forth named after Nazareth, the god of terror.

He created a human empire, the greatest ever and stretch across the lands of Azeroth. The empire triumphed to conquer the world and create a dis utopia, a totalitarian world where slavery, Satan worshiper, and the lord himself exist.

However, hope still remains. The rebellion began, with help of an old Kingdom that was fallen, the Lordaeron Remnants arise to defeat the Azerothian Empire and restore peace.

Not as easy as it sounds, they need you! Warriors of young age who have the courage and bravery to stand up as heroes! The first battle will lie in the plains of Arathi Highlands, good luck and may the spirit of Azura be with you!
:happy1:

Contact Information:
Website (http://www.jade-wars.com)
Blog (http://www.jade-wars.com/blog)
Download (http://www.jade-wars.com/?download)
Email (support@jade-wars.com)

Gameplay:

Altered Arena - (5v5) (4v4) (3v3)

Two Teams
Azeroth (5 players; 1 computer)
Lordaeron (5 playesr; 1 computer)

Focus - Beneath the highlands of Arathi lies a hidden cavern which holds 5 Nar'shadoks (Gold Shrines). The purpose of each team is to capture these Gold Shrines. Different game modes will serve different focuses and what to do with these Gold Shrines. Currently there are three dominant game modes:

Conquest: Each team will be given 200 score (ticket points). Every period their ticket points will be deducted. Capturing Gold Shrines will increase the number of deduction the enemy has every period. Killing a hero will also deduct the enemy's score by 1. A team will win the game when it has successfully dimminish the opposing team's score to 0.
Expansion: Each team will have one-shot chance to capture all Gold Shrines. A team can win the game when it has conquered all five Gold Shrines.
Deathmatch: Each team must achieve a certain score in order to win the game. Killing heroes and capturing Gold Shrines will increase the team's score by a specific amount.
Upcoming Quest: Each team must gather gold resource from these Nar'shadoks (Gold Shrines). When a team captures a Gold Shrine, it will gain a certain amount of gold every period. A team will win the game when it has collected 50,000 gold. The law of dimminishing returns apply, as a team gets better, its income every period will dimminish.

Game Commands - List of commands through the Warcraft III chat interface:

"-co": Sets the game-mode to Conquest.
"-dm": Sets the game-mode to Deathmatch.
"-ex": Sets the game-mode to Expansion.
"-qe": Sets the game-mode to Quest.
"-sm": Sets the game-speed to Short mode.
"-lm": Sets the game-speed to Long mode.
"-ac": Enable unit auto control.
"-gameinfo": Displays a description of the current game settings.
"-repick": Repicks a hero once.
"-random": Picks a random hero once.
"-ch": Displays enemy force's captured Gold Shrines.
"-ms": Shows your hero's movement speed.
"-ma": Shows a list of enemy heroes and it's level.
"-qh": Displays current quest info.
"-load": Loads a player's victory record, insert code after -load with spacing.


Features:


So far there are 20 customized heroes. The number of heroes will grow rapidly for every updates.

Blunderbluss Rifleman - Grudges over wealth, the Blunderbluss Rifleman are known to bounty hunters the common gishmo'k. They kill their opponent with a single sniper shot aimed accurately at the heads. With their Blunderbluss flintlock, surely an opponent claim greater than him will meet a true jurisdiction.

http://www.jade-wars.com/images/hero/BTNHeroPaladin.JPG Orc Slayer - Pure hearted, the Orc Slayer slays his foes for justice of kingdom come. He masters the holy magic, using it increases his connection to the gods of Aeons. In every fight, he prays that the foe he meets will have true torment from holy power.

http://www.jade-wars.com/images/hero/BTNBLoodMage2.JPG Dracorian Sage - An exile among the Azerothian consul, he seeks revenge of his lost pride and respect. He travels to the forgotten realm of Outland, where he meets a true master born Necromancer. From this master he learns powerful skills and demonoid forth returns to the peaceful land to disturb.

http://www.jade-wars.com/images/hero/BTNJaina.JPG Ice Mage - The beautiful and fairest, Jaina Proudmore serves the Human Legion campaign during Kalimdor. She returns with pride and new powers brought of new spells. From her campaign she learned many abilities involving ice elementals. Now she became known as Ice Mage.

http://www.jade-wars.com/images/hero/BTNDarkTrollShadowPriest.JPG

Vindicate Priest - Smiles like gigolo, the Vindicate Priest are known to Azerothian the unholly scum. They live near woods as shammans while in cities pretending to be a priest of holy interpreter. To the Azeroth troll gang, his skills are useful of healing powers even though they follow the dark arts of magic.

http://www.jade-wars.com/images/hero/BTNHeroMountainKing.JPG Rambler - Cold headed, the Rambler are feared among warriors of Azeroth, the raging beast. Ramblers carries a divine axe and holy hammer for battle. They are the ultimate killing machine, timeless in melee fights.

http://www.jade-wars.com/images/hero/BTNOldWizard.JPG Gnome Warlock - Short and blunt, the Gnome Warlock are seemless with their appearance, the Inn folks usually procrastinate against him. When the true battle comes, his magic power goes beyond wildest guess. He posseses the white power of Dragonite magics.

http://www.jade-wars.com/images/hero/BTNMedivh.JPG Nevarent Scorched-Mage - A lord that darkens the day, once an honorable mage has now turned into the dark side of magic. He is known in his dark side, to influence the weak mind and drain power from them. He masters control magic to will energy and negative energy. He is born destroyer of life, follower of satanic believes.

http://www.jade-wars.com/images/hero/BTNAssassin.JPG Assassin - The calm yet a killer, feared by those who have a bounty on their head. Geisha is like a deathbringer that walks swiftly in the shadows. She is poisonous and quick at killing her target without trace. She is a shadow of cold blood that breathes emptyness.

http://www.jade-wars.com/images/hero/BTNHeadhunter.JPG Master Thief - The nimble and crafty, although very bold with his target this day he aims for high ones. Yes, in the eve of Goldrush Competition, Jubei the Master Thief plans to steal luxurious amount of gold from his foes. Thievery is his mastery and addiction in battle.

http://www.jade-wars.com/images/hero/BTNMortarTeam.JPG Mortar - Lousy and barbaric, the Mortar brothers are anoying to the Inn people. They drink to much, talk to much, to loud, but when judgement comes, they are too ready. The Mortar brothers are master of range and explosives, they are used many times by the law enforcements to blow up criminal hideouts.

http://www.jade-wars.com/images/hero/BTNSorceress.JPG Spiritualist - Sultry in her appearance, the Spiritualist is famously known as the sexual jab in Barney's Inn. Yet she has the desire of wealth, which though she is intimidating to the nuances of male, she enjoys a taste of battle. Thus in this battlefield she calls upon her powerful stimulation to serve the team and for wealth.

http://www.jade-wars.com/images/hero/BTNLichVersion2.JPG Acolyte - Despite his fallen legion, Araj the Summoner purge his way into the depths to seek favoring powers. At dusk, he warns himself of his malace will to conquer the living. He consumes his time with unknown forces of the dead, which in turn made him become known as Dead Summoner.

http://www.jade-wars.com/images/hero/BTNBanshee.JPG Banshee Queen - Enchanted with dark tales, this old woman unapprised in her rasp cabin, carries out the darkest magic secrets that are born out of her vigilant whispers. She can bring about a dark attraction, that evil touch an undisruptive prey, bringing about its mind closer and closer to the witch that she can corrupt the mind into a dull thought. With an unexpected thought, as the prey tries to run away from her, the speed at which mysteriously decay prevents the prey from running away.

http://www.jade-wars.com/images/hero/BTNBeastMaster.JPG Beastmaster - The sleepless master, who serves day and night to preserve the survival of the beast. He came all the way from Kalimdor, to answer the calls of dying beast comrades. He can exploit his power of beast mastery to explore uncharted wilderness and pound enemies with his bear disciple. When the enemy escapes with fear of his existence, he calls upon his quill pig disciple to poison the enemy.

http://www.jade-wars.com/images/hero/BTNArthas.JPG Capitaine - Honorable to the legionaire, Captain Arthemis has won many battles. His expirience with fighting are enormous although the test in this field of mining will be different than his ordinary epic wars. With his plated armor and broad sword he is ready to meet challenge.

http://www.jade-wars.com/images/hero/BTNPandarenBrewmaster.JPG Drunken Master - From far distance, the Drunken Master unknown to tavern folks became a supreme macho beast. With his martial art skills he whacks any cocking humanoids with his drunken style. His weakness is that being a risky merchant, he never had a real business, so now he set his foot upon goldrush, for the real folk blues.

http://www.jade-wars.com/images/hero/BTNSylvanusWindRunner.JPG Ranger - Unto the wilds, where heroism lies in rarity comes enchanted, a woman of the north winds. At displeasing times, when heroic is not achieved, where lands are disturbed by evil, come this enchanted woman she is, unto the very strength to liberate the people. When rumor cross borders, speaking of which this woman grandly soar, the restless words speak of an appellation. Forth this appellation, known to be Sylvanus Windrunner, became greatly known in its heroic effort.

http://www.jade-wars.com/images/hero/BTNSpellBreaker.JPG Spell Breaker - Blood, magic, power, these are the words of lust, an undying gluttony of the Blood Elves. Coming far from the city of Silvermoon, Tanin Hawkin, of the Spellbreaker union seeks out knowledge that consumes power for his undying ambition. His specialty comes unto magic, but secretly he follows the dark arts, which obscure magic, steal and consume blood magic which contravenes nature. He hunts opponents for magic.

http://www.jade-wars.com/images/hero/BTNProudMoore.JPG Troubled Admiral - Unfortunate and despaired, this honorable admiral who brings a tyrant of fleet is always misfortunate at times of fortune. After his failure in the golden sea expedition, only the Goldrush Competition can restore his prideness. Thus with his sea combat skills he is passionate to win.

New mini-features:

Looting creep camps
Arena runes
Five new war units
Quests


Quests - This idea will transform Hero Arena into a new genre :grin:. Basically there will be a Quest Giver in each team's base. It will give you a random quest and you can only have one at a time. Types of quests are as following:


Bounty - You receive a mission to eliminate a specific player, no time limit. During this quest, if a teammate finishes the same quest, the quest reward will be shared.
Infiltration - Capture a specific gold shrine to receive a reward, no time limit. During this quest, if a teammate finishes the same quest, the quest reward will be shared.
Grind - Kill a proclaimed amount of a specific creep type to receive a reward, no time limit. This quest will not be shared and comes rare to all hero classes except carriers and late game heroes.
Doom - Kill doom to receive an Epic loot and shared bounty reward. Comes only once.


Types of quest rewards:

Bonus gold
Item class medium
Rune of summoning (summons unique creatures)
Epic item Ragnarök, Excalibur, Divine Rod (Doom)


Special Event:

This game is supported by an online server. It has a unique ranking system that is in-game and also out-game. In other words, players gets to be ranked inside the game but also outside the game which is at the official website rank www.jade-wars.com/?rankings

The procedure works simple, but requires the player to do work. Players get ranked based on the number of times they win a game. If they win a game they get code that encrypt their previous score + 1, which is why in the beginning of the game players must load their code if they have one.

In the official website, a player can simply make an account and in the user cp they can update their score by typing in their latest code that encrypt their score.

Latest Download:

Azeroth Goldrush 2.01b (http://www.jade-wars.com/?download)
Epic War (http://www.epicwar.com/maps/50377/)


Item price Stinger inflated by 110%
Item price Shadow Orb inflated by 110%
Item price Lightning Orb inflated by 110%
Item price Icecrown inflated by 120%
Item price Blood Orb inflated by 110%
Item price Helm of Battlethirst inflated by 150%
Item price Dagger of Betrayal inflated by 150%
Item price Katana of Wonders inflated by 150%
Item price Helm of Gladiator inflated by 150%
Item price Basher inflated by 150%
Item price Banesword inflated by 150%
Item price Skeletal Rod inflated by 130%
Item price Scepter of Light inflated by 120%
Item price Mana Glove inflated by 150%
Item price Elune's Grace inflated by 130%
Item price Deathkeeper Totem inflated by 140%
Item price Crown of the Deathlord inflated by 150%
Item price Amulet of Spell Shield inflated by 130%
Item price Hood of Cunning inflated by 140%
Item classification Magic added
Item Storm Hammers added to classification magic
Item Fire Staff added to classification magic
Item Air Staff added to classification magic
Item Elemental Staff added to classification magic
Item classification Medium added
Item Broadsword added to classification medium
Item Axe added to classification medium
Item Shoulder Pads added to classification medium
Item Ring of Regeneration added to classification medium
Item Sobi Mask added to classification medium
Item Elune's Grace stat changed to +4 stats to all attributes
Item Medallion of Courage nerved
Unit Defender attack speed changed to 1 hit / 2.00 sec
Unit Rifleman attack power decreased by 0.35 factor
Unit Goblin Engineer added to Recruiter base camp, with abilities: Build Tower, Repair
Unit Goblin Robot added to Recruiter base camp, with abilities: Ensnare
Unit Slave added to Recruiter base camp, with abilities: Unit Inventory (6)
Building Guard Tower added to upgrade console Watch Tower
Feature added on general info to provide explicit information on game modes
Tower description fixed
Terrain issue fixed, terrain update
Fixed path issues to Doom Bringer
Added quest system, features Quest Helper for beginners
Added Doom Quest to quest system
Added Quest type Bounty to quest system
Added Quest type Infiltration to quest system
Added quest rewards, item classification medium, gold, and item classification summoning
Added loot system, features epic creep groups dropping items
Added item classification general and hero to creep loot system
Added rune spawn system
Fixed general JASS systems
Fixed save/load issues
Fixed statistics system
Fixed death camera
Hero Orc slayer nerf down
Hero Spiritualist nerf down
Ability Pick Pocket nerf up
Ability divine shield duration nerf down to 6,9,12 intervals
Ability interrupt chance to hit reduced
Ability healing spray damage reduced
Ability divine stun base damage reduced to 200
Ability Artillery casting period fixed
Quest dialog interface label changed to Info with hotkey (F9)
Quest dialog contents updated

doos_101
22nd June 2008, 06:52 PM
VERSION 2.05a

New version of Azeroth Goldrush is available online!

http://www.jade-wars.com/images/war3mappreview.jpg

Visit the official website at Jade Wars (www.jade-wars.com)
Download official mirror (http://www.jade-wars.com/?download)
Download Epic War mirror (http://www.epicwar.com/maps/58611/)

First post updated! - Read changelog available at the first post and/or this post.


Changelog 2.05a:
New Hero, Murloc Nightcrawler added to Booty Bay Inn tavern.
New Hero, Necromancer added to Booty Bay Inn tavern.
Ability Hotkey collision for Thief Master fixed.
Ability Fire Bombs no longer have duration effects.
Ability Tick Bomb explosion countdown changed to 5 seconds.
Ability Web of Sludges created for hero Murloc Nightcrawler.
Ability Cannibalize created for hero Murloc Nightcrawler.
Ability Envenomed Sabre created for hero Murloc Nightcrawler.
Ability Fin Attack created for hero Murloc Nightcralwer.
Ability Blood Demise created for hero Necromancer.
Ability Raise Dead created for hero Necromancer.
Ability Mana Burn created for hero Necromancer.
Ability Life Drain created for hero Necromancer.
Gameplay Repick issues fixed.
Gameplay Multiboard bug fixed.
Gameplay Deathmatch title display fixed.
Gameplay Conquest title display fixed.
Gameplay Multiboard system refined.
Gameplay Multibar system fixed.
Gameplay Mode description refined.
Gameplay Quest System refined.
Gameplay added command; pressing ESC will reset camera to normal regardless of the condition.
Item Elune's Grace price reduced to 2250 gold.
Item Amulet of Spell Shield price reduced to 2500 gold.
Item Jade Ring price reduced to 3100 gold.
Item intelligence bonus for Moon Armor changed to 6.
Item intelligence bonus for Scepter of Light changed to 10.
Item Skeletal Rod stat bonus changed to +3 intelligence and +5 All Stats.