View Full Version : Idea box
Firebird
18th May 2006, 09:09 PM
I find Hovi's point of view in the MH thread very interesting. Yes, getting into the clan has gotten a lot easier now that there is always room and new clan members are becoming 'unknowns' sometimes. Should we have entering rules? Maybe. I definitely want to keep the door open for newbies though.
I would propose a system of candidate-members, where someone who would like to join the clan has to wait a certain amount of time (say, a week? just an idea) and join the clan games. Clan game hosts should of course prefer this player over non-clan players to allow this, where possible. It doesn't matter if he/she sucks or plays impeccably well, the most important things here are that
- the player has the desire to learn and displays team spirit
- in general: plays and acts according to the clan rules
- we can avoid impulsive joins (not that that has been a big problem so far)
- last but not least, it may be possible to detect MH early
As a final detail, we could require a bare minimum of XP to join, such as 2.5K xp. It reflects at least a little bit of experience, gets the player started on climbing the rank ladder, and distinguishes the new recruit from no-code PVTs in pubbies :D.
Of course, this is merely a proposal. I invite everyone to comment, consider this an 'idea box'. Ultimately, it's up to Grimfeast to decide if any change is even necessary, but I'd like this opportunity to poll amongst our ranks :).
Firebird.
Hovi
18th May 2006, 10:09 PM
About the notd rank requirement I dont want to make entering clan hard either. I just think if some1 wants to be in NOTD clan he will get rank during time anyway.
Sometimes some pfc or lcpl joins clan and stops playing notd, its pretty often thing.
Well at least a game with a shaman before inviting would be good. So far only thing you have to do is to ask shaman for invitation...
Kokkantas
18th May 2006, 10:17 PM
we need new rules because the clan is full of unknow ppl & some inactive clan member
/off i will kick the inactive members /on
Who is the new shaman on clan n0td??
http://www.kingsforum.com/notd/viewtopic.php?t=314
crier
18th May 2006, 10:45 PM
I dont think it will be a problem if we demand a minimun xp to join the clan
besides, it show that if the possible recruit has maded to a reasonable amount of xp then he's willing to continue playin the map instead of get bored and drop out in 2 weeks
thus, it also give time to the person to play with us and start to assimilate some behaviors that we expect clan ppl to have, so we dont have conflict amongs us
Firebird
18th May 2006, 10:56 PM
Let me try to compile some of the suggestions already :). Please correct me if I state something incorrect...
* So Crier, if I understand you correctly you propose setting an XP limit only?
- What order of magnitude would you suggest? (5k, 20k...)
- This would imply that newbies will have to play with other people or with clan games in order to join, and that people who already meet the limit can join immediately.
If I may quote you: it also give time to the person to play with us and start to assimilate some behaviors that we expect clan ppl to have, so we dont have conflict amongs us
I think that what you propose would not enforce your own idea. Is that ok?
* Hovi suggests that new members should play a game with a shaman before joining as requirement.
* Kokkantas refers to clan notd on Northrend. Does that mean you suggest copying the existing rules? If so, could you please compile them and post them? :)
crier
18th May 2006, 11:14 PM
"* So Crier, if I understand you correctly you propose setting an XP limit only?"
Actually I just added some points to justify a minimun requirement. One of my points, implied in what i said before, is that this way we can better follow the acomplishments of ppl we dont know yet and are still noobs. So this way, letin them play more with us, we can their progress and help them to build some skills so they dont have to appeal to cheat programs. Ofc even so it will have the ones who will use cheat just cos they dont get the spirit of the game, but, again, this way we will be able to identify those and ban them from our games.
I think 8k xp is a reasonable amount for one who play with us to build some skills and show real interest for the game, as well as learn some manners like dont frag, dont try to get all items to urself, dont disrespect other ppls opinions or leaders orders, etc. That's what I meant by "assimilate some behaviors".
About the one who already has a good amount of xp, well, i think it's hard such person to show up without any of us know. Anyway, I dont think the minimun xp requirement should be the ONLY thing to determine if one enters the clan of not. Ofc we should have a time for observations of the new possible members, like hovi said.
Like I said in the other thread, the LEAST we have to do is to be certain that the new guy is not a cheater.
[Grimfeast]
19th May 2006, 12:38 AM
What do you think about the following: (still ideas)
- Clan N0tD (2) should be disbanded to have a more select group.
- People should be "integrated" into the community to join (Activity and personality are factors)
- Both N0TD and N0tD should be disbanded; the clan should be remade entirely.
- XP is a requirement to join > 8k (as Crier suggested)
- Recruitment cannot be decided by one person only.
- Inactivity should be a reason to kick (specify period!)
- There should be a ranking system in the clan (Peons, Grunt, Shaman)
crier
19th May 2006, 01:22 AM
fully agree
Kokkantas
19th May 2006, 01:50 AM
Members of the N0tD:
Chieftain:
Psycho_ewt
Shamans:
DK101010
Kokkantas
Kiiler-Legend :P
]Grimfeast[
Grunts:
Neoviper
Natico
PredatorCz
Psychict
[MMG]Talic
Techi
Crier
Delibekir
Cybuss_adept
Edurus77
GambX
A_DNS
Madetokill
Blitzwing
Spy84
Gurc
Outkast
Epetuk
CS2001_2
Demkit
CountOlaff
Ozkanerd
Hovi
19th May 2006, 02:01 AM
']What do you think about the following: (still ideas)
- Clan N0tD (2) should be disbanded to have a more select group.
- People should be "integrated" into the community to join (Activity and personality are factors)
- Both N0TD and N0tD should be disbanded; the clan should be remade entirely.
- XP is a requirement to join > 8k (as Crier suggested)
- Recruitment cannot be decided by one person only.
- Inactivity should be a reason to kick (specify period!)
- There should be a ranking system in the clan (Peons, Grunt, Shaman)
Disband is interesting idea. Best thing is to disband both yeah and only ppl that really want to be in clan will rejoin and that will make enought room to have one clan only.
XP requirement is clear.
I dont see why couldnt be decided by one person only if the person would be authorized for it but its not bad thing if more ppl needed so agreed.
Inactivity dunno, it should be divided into server inactivity (if member didnt join server for x days)
and if member didnt visit channel/played game with us.
Also there is question if we should have members that dont play map like some old school ppl.
They still can hangout with us but why being in NOTD clan and not playing NOTD?
It concerns ppl like:
Borek, Drakh, DK101010, Artimos, Killer-legend,
About ranking system. 90% of N0TD and N0tD shamans dont play NOTD map which makes them pretty useless. Right now there is one active shaman in N0TD - Firebird and one active in N0tD - Kokkantas.
And peon/grunt can be decided either by rank or by activity.
Another thing to consider if we make new rules. What to do if we find maphacker in clan?
Firebird
19th May 2006, 02:14 AM
For general reference, I added the full clan list (including inactive dates) as an attachment (thx to Kokkantas as well ;)).
Please comment on the ideas posted so far if you feel any of it would be a particular bad or good idea, for whatever reason.
This thread is only a few hours old so other people will need a chance to respond :).
Firebird
19th May 2006, 02:48 AM
My opinion so far:
- recreating with one clan is an option, although it might be tight. Maybe we'll get below 50 if only active notd players are allowed, but we'd certainly have to check this. No point in dealing with recruitment issues if we plan on having a full clan 98% of the time :).
- I like the 'authorization by multiple people' option. A member could add the player as a candidate, after which all shamans can (or should?) review the player information and give their approval/veto.
- Automation could be concidered regarding clan recruitment and dealing with inactive players (I'm thinking bot and/or the clan PHP website). Typing /whereis username 80 times gets annoying real fast :D.
- Inactivity periods could be shortened, e.g. 2 weeks for Shamans (IMO they should be active unless away on holiday/whateva) and Peons, 1 month for Grunts. This would of course require a decent ranking system. Keep the ideas coming ;).
- I think an 8k XP limit might be a little too high. It's not as easy for a low-ranked player to gain a lot of XP, after all. Any thoughts on this?
- The current clan rules state that cheating in any form is completely forbidden. Perhaps we should analyze recent MH-events, evaluate the rules, add/adapt them if necessary and then stick to them, no matter what. We need to determine if a second chance is at all possible, etc. Second-guessing and heated arguments about this is bad PR for N0TD :).
Kokkantas
19th May 2006, 03:10 AM
What is the PR?
Firebird
19th May 2006, 03:35 AM
Public Relations, lol. Bad PR is just an expression meaning something like bad public attention.
Killer-Legend
19th May 2006, 04:04 AM
my ideas is :
1- no limit xp to join the clan , it is about act so better play game or more with a shaman or other old member to give his opinion.
2- xp thing will make ppl start hackin to get this xp so they can get the advantage of it.
3- disband ... wtf is this ? we can kick and invite why disban 0.o
4- simply finger each clan member , kick unknowns and inactive ppl .
that's what i see.
* I got members tellin me they r kicked from the 2nd clan , for ex. "2ff" he is sgtmaj and active and got kick . so pls do not spam kick on ppl u dunno , make sure they r inactive.
H3ndriX-pt
19th May 2006, 06:11 AM
well i agree that u guys should be more careful when recruiting new ppl, but since most of the oldies are not even notd'ing anymore, its kinda hard to "check" if someone is a cheater or not..
im not in clan, but id say that making a minimal exp of 2-3k to enter clan would be ok.. also who the heck would hack 3k exp :p
Id say that a rule to join clan would be:
-2,3k exp
-play a couple games with "insert-nickname" :p
-make sure new recruit understands that cheating is forbidden and will result on a ban (since u decided to give oportunity to this venon guy, he said he didnt knew it was forbidden heh)
I think that this alone would prevent mhers from entering clan :blink: and if they cheat and get caught there shouldnt be any mercy since they knew all the time it results in a ban so..
I guess this anti-mhers in comunity is all that concerns me from here :p :smile2:
also some spam is nice spam spam :cool: :wacko: :confused:
delibekir
19th May 2006, 10:10 AM
About this inactivity time ;
there must be some ease for some ppl. for example i probably cant play notd in my summer holiday this is nearly 3 months. ofc i will try to play but it is hard.
-Sn0w-
19th May 2006, 10:37 AM
lol yeah i must say dat many 'dodgy' people were simply allowed to join clan n0td in the first place.
Chuot
19th May 2006, 11:14 AM
Here is what I think:
Inactive time:
We need this to kill those inactive players. To be honest, I don’t even know all players in N0TD, not to mention newly founded N0tD. It is very important that we apply rules on this matter:
Peons: 2 weeks
Grunts: 1 month unless holidays / trip, school / uni exams / other valid reasons (moving house �* no connection available yet?)
Shamans: 1 month. Why for shamans are same as grunts? Because shamans need to do their jobs. So if one of the shamans does not show up for more than one month without a valid reason he should be replaced.
New recruits:
Play games with clan members: not only to observe if a candidate has potential, but also we can see his attitude towards team playing. And maybe ‘judge’ if he is using maphack software or not.
XP requirements: I think around 2K – 3K would be ok. Why? During few game playing with clan members, new recruits will not be able to get 1K ++ XP / game. So if we put minimum XP too high, new recruits could get tired / bored of trying and simply drop out. And we don’t want to be like those cocky people on Northend that only accept what they call ‘pro’ into their clan.
Cheaters:
Kick them out of clan, ban them from games that you guys play.
Strictly no forgiveness because examples must be set for others.
@-sn0w-: do not post unconstructive stuff.
Hovi
19th May 2006, 11:17 AM
XP thing is to prevent rush of newbies that are excited about map but lose their excitement pretty soon. If you like map still as MajSgt you will propably stay in clan ;-)
If they drop after 2k that means they dont like map enought and waiting for more XP isnt problem if you like map and remember membership in clan isnt that much important and isnt required for playing the notd...
I got invited as SgtMaj and it wasnt big deal, cause I knew you guys already and I was playing, that was the important thing... and I stayed cause I like ppl here & map not cause of some membership...
I agree with strict rules - warning, no 2nd chance.Thats good, no reason to give 2nd chance if you knew you cant do it.
Firebird: A little thing - when you type /whois /whereis on user in warcraft and he is offline it shows "user last seen xxxx" but if u use it with bot it just shows "user is offline" so I dunno if autokick can work...
Chuot
19th May 2006, 11:25 AM
By the way, I’m not in clan anymore, but I do not think disband N0tD and reorganize N0TD would help. Here are few reasons:
Kick members that were inactive for too long which might result in kicking N0TD veterans. But what the hell, rules are rules, even if you are a veteran; you still must obey the rules. This point is more or less ok only some people will be unhappy about it.
The tricky thing is choosing members: quite a rigid filter must be established to filter out who should be allowed to be in N0TD.
Even with filters like that still another problem: do you have enough room for everybody that is qualified? Another tricky thing that if done not carefully could make N0TD looks like a bunch of ‘Elite’ that will only accept ‘elite’ members
Hovi
19th May 2006, 11:31 AM
Even with filters like that still another problem: do you have enough room for everybody that is qualified? Another tricky thing that if done not carefully could make N0TD looks like a bunch of ‘Elite’ that will only accept ‘elite’ members
Ya that would sux, good point.
WarS0ul
19th May 2006, 11:53 AM
Here is what i think about this after reading all your posts :
First of all i suggest setting xp amount to join the clan , i would say that 5k would be good enough its not too high and could be reached within couple of days if the player is active , also refering to what killer said that setting a xp cap to join the clan would encourage ppl to hack i wouldnt agree with that bcoz if some one would want to hack he would do it if you would have a cap in joining the clan or not , the cap to join the clan is made so total noobs wont be able to join the clan and more important the n0td community would be able to observe the new player and get immpression about that player for example if he is bad mannered , abusive towards other ppl , dont know english ( its kinda important to know english if you want to play a team play map like notd ) and ofcurse the issue of using map hack . Also only shamans should be able to join new members and i suggest letting the shamans the privilege to deside for themselves if the member is good for the clan or not , unless you dont trust ur shamans .. ?
Second of all , i agree with grimfeast idea to disband the 2 clans , it would clean the 2 n0td clans and only active ppl would join the back , i guess that in the end you would have to open agian the expansion clan since your clan is growing constently , also i think that setting time for inactivity is good idea i also suggest making this time shorter to make more active community , for example peons would be kicked after 1 week and grunts after 3 weeks , grunts or peons can provide reason for their absence and be taken back to clan after wards , with this methood ppl that play once per week or once per 10 days wich is bearly active wont be in the clan wich would make the n0td clan more active .
Third and last , I suggest making clan ranking system based on notd ranks since after all it is a notd clan ;) , for example you need to reach 2lt to be grunt and reach major rank to be considered as a new shaman , wish can be done by a vote among all the shamans and the chief when every shaman has the power of 1 vote to agree or disagree and the chief has 1 vote too .
That all for now :happy: .
Firebird
19th May 2006, 12:24 PM
Thanks for warning me about /whereis Hovi, you're absolutely right. It can be done with /finger, though.
- XP
The opinions regarding XP limits seem to vary a bit. Maybe we'll have to vote on this later. The choices so far seems to be none, 2-3K, 5K, 8K. I'll try to get some more people to comment.
- N0tD
Yup, removing the second half of our clan could make it difficult to avoid an 'elite' clan recruitment thingy.
- Recruitment
Those who haven't commented on this yet, do you think new players should play a game (or more?) with clan members before joining? Keep in mind that an XP limit doesn't guarantee that the player will play with the clan.
- Ranking
Hehe warsoul, the problem with this is that people keep rising in XP, and if we set a system now, we can't change it even if everyone is Major, for example. If we do change it, it will upset some people as it has in the past... . Of course, if everyone agrees to this for 2Lt, sure.
- Inactivity
Looks like the inactivity times would be shortened quite a bit. We may have to vote on the exact amount of time as well or reach a consensus somehow :).
Ms123
19th May 2006, 12:30 PM
I agree with all ur suggestions, plus i think the disband/recreate idea is pretty good, bc i remember when i was in the Notd than(second) like only 5-10 ppl i knew or would come on, rest were all unknows >.<
I have been playing with u guys for awhile already and i think 1 clan would be enought for u all (the active ppl).
delibekir
19th May 2006, 02:42 PM
To decide if smn enter the clan or not;
it shouldnot be decided only by shamans
we are all players here it can be asked us (some ppl who played before with the new comer not everyone)
if we are together here everyone has to kind each other.
thus it can be tested like this. :smile2:
[Grimfeast]
19th May 2006, 04:37 PM
About inactivity:
Due to less free time; i cant possibly follow-up the inactivity by myself. Problem is, when multiple people follow-up the activity, we'd be doing double work... (checking the same person over and over, only a different shaman.)
DrHunt
19th May 2006, 05:27 PM
xp limit is like abit demanding... somemore i been seeing ranks jumping... maybe becoz i stop for less than a mth... but i cant believe there is another furiza out there who is another notd freak... :laugh:
how abt recommendation from clan members? like say if the newbie able to get 3 or more oldies to recommend him/her to clan... dats shld not be a doubt i suppose...
then let the shamans to vote for his/her invitation to clan...
delibekir
19th May 2006, 07:18 PM
thnx hunt that was what i was trying to say :laugh:
Firebird
19th May 2006, 08:51 PM
On a different note - this has little to do with reorganisation - it would be cool to make being in the clan a tiny bit more worthwhile. Does anyone have any ideas about this? I'm thinking team competitions, specifying a weekday when most members try to be online, more clan team games besides N0TD such as Run Kitty, Archery, Stronghold... to name a few things :).
Hovi
19th May 2006, 08:53 PM
Yeah I was thinking about this too (thats why I made record thread) but not many responses... would be good but how? :)
Nxuann
19th May 2006, 08:57 PM
- XP
I don't think XP cap is needed, because some ppl do not care for the xp, but that doesnt mean they don't play the map often. From some practical point of view, if an xp cap were to be set, I would say 3k or 3,5k. Why? Because some ppl bug with the 4k rank (bugged icon when settings set on low/medium, causing the player to be autokicked then). Letting them join before that will let us the opportunity to help them solve that problem. Some people just leave at 4k because they can't play anymore.
- N0tD
Yup, removing the second half of our clan could make it difficult to avoid an 'elite' clan recruitment thingy.
2 points of view:
If you don't want an elite clan, then maybe an extension is needed.
If you want to know well all people in the clan (like maybe 1-2 games every week with them?), 100 players will be quite hard unless for hardcore gamers.
- Recruitment
no comment **this should be decided by clan members, not outsiders**
- Ranking
**this should be decided by clan members, not outsiders**But I think ranking on the player's xp isn't a good idea, this will encourage people to spam in game, resulting frags, spams, no teamplay, etc... I'd personnally not set grunt/peon ranks because it divides people, like saying someone is more important than someone else. Only Chieftain/Shamans are useful ranks since they will take care of the clan and judge if something goes wrong (though all members are encouraged to express themselves)
- Inactivity
Although everything goes quickly on internet, one month isn't that long in real life. Moreover, when you played notd for 2 years, even if you're grunt, you are more likely to come back later than a guy who played 2 weeks, then disappeared for 3 months. That's why I think that the longer the player has been playing and active, the longer he should be allowed to be away. Although this seems hard to handle, it can be a lot easier with your database to get the joining date.
***********
On a different note - this has little to do with reorganisation - it would be cool to make being in the clan a tiny bit more worthwhile. Does anyone have any ideas about this? I'm thinking team competitions, specifying a weekday when most members try to be online, more clan team games besides N0TD such as Run Kitty, Archery, Stronghold... to name a few things :).
This is what I wondered about too. What is the meaning of the clan? gathering notd players (in which case you do not need to know all of the members), or gathering friends (which should be a tinier clan imo).
Hovi
19th May 2006, 09:07 PM
Nice thoughts :)
Ms123
19th May 2006, 09:53 PM
xD really nice ideas for the clan... grim - at least ideas arent missing :D
demkit
19th May 2006, 11:55 PM
Well abuot XP i was pvt when i enterd the clan
Archer000
20th May 2006, 03:27 AM
ideas are all here now we need a decider :confused: :confused: :confused: :laugh:
ozkanerd
20th May 2006, 02:22 PM
The xp limit nxuann said is a reasonable one. 3k is not hard to get and it isn't too high, so newcomers won't be discouraged.
About the recruitment, i think recomendation must take part in this.(my thought is at least 2 ppl in the clan can say it is ok and recommend him/her) After that the newcomer must play a game or two with at least one shaman. (btw i am trying to make recruiment part a little intersting for the newcomer: to have at least two ppl to talk and can play decent notd observed by shaman) To add more flavor to meal, he/she can't take some classes in the shaman game.my advice is that he can take med grunt or bat but no recon, demo, hs or marks
actualy my favorite for this choice is med (we can actualy see if he can handle the job)
grunt is hımmm..... u know ur best class :p to see his surviving capabilities
bat we can see all the thing he does because of that short range :D
for other classes
recon will die too soon and we wont see anything :closed:
hs will be too easy ( but again still thinking about it maybe we can let it )
demo no mana and risky, hard pro class, it would be unfair for him unless he insist to take it or really like demo
marks again we cant see what he is doing or where he is scoping
these are my thoughts for the recruitment system
for others hımm later maybe ..:D :p
Hovi
20th May 2006, 07:27 PM
I think he can pick any class without limits. And players doesnt have to play real pro, he doesnt have to scope everywhere for items, doesnt have to cure frac in sec but he just must have to know what to do, maybe slower, show teamplay, covering other ppl and this, generally he doesnt have to be pro in any class.
Hovi
22nd May 2006, 12:19 PM
We heard many ideas but then no decision... its hard to decide. But decision should be done.
I could finish voting with bot to make all clanmembers vote in channel, cause lot of them dont visit forum.
Dunno how to make poll about in/activity, grunts/peons.
Recruiting newbies:
1, Newbie xp requrement to join clan: (single vote)
a, no xp required
b, 2-3k xp
c, 5k xp
d, 8k xp
e, more
2, Joining: (multiple votes)
a, decision of any shaman
b, decision of more than one shaman
c, recomendation of more members
d, after one game with shaman
e, after more than one games with shaman
f, can be allowed after week of activity in comunity
g, can be allowed after longer time than week
h, no time limit for joining
i, after acception general rules of conduct
j, after warning about maphacking
3, Maphackers: (single vote)
a, kick from clan & ban from channel
b, kick from clan
c, give 2nd chance with change nick
d, just give 2nd chance
4, Clan N0(t)TD should be gathering of: (single vote)
a, ppl that like to play notd map
b, elite notd players
c, just ppl that know each other
5, Clan situation (single vote)
a, complete reorganization (Disband both clans/kick everyone from clans)
b, disbanding N0tD, strict rules
c, no change
6, 3rd Brazilian expansion (single vote)
a, bad idea
b, yes brazilians shoud have their own clan
7, Veterans in n0td(old inactive n0td members): (single vote)
a, can stay like this
b, shouldnt be shamans
c, should be kicked out of clan
8, Newbie should: (multiplay votes)
a, be teamplayer
b, talk english
Am I forgeting something?
Firebird
22nd May 2006, 01:50 PM
To add: 1. 5k XP? (someone listed it, dunno who)
Remove allow maphacking, lol. It's in the current rules already ;).
5b: 'elite' conflicts with previous question
GJ!
H3ndriX-pt
22nd May 2006, 06:32 PM
7 refers to shamans only, or to all vets, or to all non-current-notd-players vets?
if its about shamans, maybe you should change topic to "shamans in n0td".. i don't want to be messing around with it, since actual shamans may take it thw wrong way, but i think that there should be at least one shaman spot that should be rotating trough some members perhaps based on time or something like this, just to add some more spicy to the clan, and maybe some relatively old members who never tried to be shaman could know the feeling..
Just a thought tough, is meant no offense to current shamans or anything :p
crier
25th May 2006, 06:21 PM
so... where r the ppls opinion?
the reorganization idea is dead? o.O
H3ndriX-pt
25th May 2006, 06:39 PM
are u still making that poll?
Hovi
25th May 2006, 07:22 PM
Im really busy this week, I will make bot asap.
Hovi
26th May 2006, 01:46 PM
Should there be anonymous results?
Firebird
26th May 2006, 04:37 PM
I think it would be a good idea to make the global results anonymous, as long as it's not anonymous internally to ensure that 1 result = 1 person :).
Borek
26th May 2006, 08:11 PM
Damn I see im pretty useless :)
I know I haven't play notd since few months :) But also there is less games then it used to be in the past. I don't wanna play with unknown ppl. If there would be interesting game of notd with ppl i know I would had join for sure. Lately I saw only 1 such game. When I enter channel I see most of notd ppl in dota games. Anyway I will have no bad feelings if I would need to free member slot for more active one. I'm in clan not for tag but for people anyway.
Chuot wrote:
Another tricky thing that if done not carefully could make N0TD looks like a bunch of ‘Elite’ that will only accept ‘elite’ members
Like mercs? :P Joke ofc
crier
26th May 2006, 09:08 PM
I think it would be a good idea to make the global results anonymous, as long as it's not anonymous internally to ensure that 1 result = 1 person :).
why anonymous? will someone threat anyone? retaliations in case we keep the clan this way and some shamans dont like other ppl votes?
I think if we simply admit those possibilities, we should disband both clans asap and create no other cos we are unsocial ppl then.
Hovi
26th May 2006, 09:51 PM
I think it would be a good idea to make the global results anonymous, as long as it's not anonymous internally to ensure that 1 result = 1 person :).
Ya I was thinking the same.
H3ndriX-pt
27th May 2006, 06:48 AM
Well i think its a simple rule: polls should be anonymous.. not that i see anyone will be afraid of saying what they think, but to avoid unnecessary discussion and headache just make it anonymous..
of course hovi must know, to ensure noone will vote twice or "unwanted" ppl would vote, so it wont really be anonymous but who cares anyway :D
Hovi
30th May 2006, 01:10 AM
[Grimfeast]
[CRO]AleKiller
[EndOfLine]
Inf1nity
ozkanerd
Killer-Legend
Richard[PL]
mr_cool
PSY84
gurc
delibekir
Blitzwing
Syletaris
Kokkantas
BOREK
Crier
Hovi
PredatorCZ
pSycHicT
MadeToKill
Wizard_ro
DrHunt
GambX
md4
darkschneider91
2ff
natico
Archer000
demkit
Raz1eL
no1here
Drakh
Firebird
CountOlaff
Furiza
Divisor
Firebird
30th May 2006, 01:26 AM
That's roughly 1/3. I think we have 2/3 active players, so let's try to reach that :). Type -vhelp in channel when hovi-bot is online if you haven't voted yet. Your vote counts! ;)
Ms123
30th May 2006, 01:59 AM
i wanna vote too! jk jk :P i cant vote...<.<
Hovi
6th June 2006, 10:57 PM
Here are final results:
36 People together
Edit: forum doesnt support html, so there is link:
http://home.zcu.cz/~hovi6337/results.htm
Or its ziped in attachement.
Grim, what ur gonna do with that? :)
[Grimfeast]
6th June 2006, 11:20 PM
My memory doesnt allow me to recall the corresponding questions. Can you post them too?
Hovi
6th June 2006, 11:28 PM
They are posted there too already.
Ms123
7th June 2006, 12:11 AM
missing the foolba team artimos & dk :o
Hovi
7th June 2006, 12:39 AM
Yeap they didnt vote.
Firebird
7th June 2006, 12:58 AM
Thanks a lot Hovi, for making the vote possible in the first place! :happy:
There's a small table in % added to this post. For a more detailed overview of the questions, check Hovi's post (http://www.eurobattle.net/showpost.php?p=347456&postcount=39).
For some questions it's important not to look at the highest %, though - for example: 45% is against reorganisation while 56% chooses one of two options (2x +/- 28%).
Ms123
7th June 2006, 02:34 AM
excel rules :D
[Grimfeast]
8th June 2006, 07:45 PM
Proper actions will be explained... once its weekend :)
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