View Full Version : Suggestions for Dota
Hi ppl id like to know what u think about any suggetions for dota as in new stuff and changing old stuff.
Some of mine:
-I think pugna should have magic attack to enable attacking banished heros :D
-Id like to see a hero with the image of a knight like his equivalents the tauren,tiny, and pudge
-I think killing allied creeps should be removed
-I think some balancing should be done for -ar for eg. maybe the same primary att. should exist for the 2 sides or something like that because -ar sometimes just decides how the game will turn out
There are many others and i will put them as i remember them
xtra suggestions:
i think pudge hook should be targetable with less range(maybe 700) like in the old dota( i didnt play a version b4 5.84 but i heard it was like that) i also think his 3rd ability should be changed as i never notice the str bonus so i dont feel it so maybe magic reduction and also dmg reduction?
oldsense
12-04-2005, 19:19
Vengeful spirit again abuse trees... the noobs don't know how to avoid it. I would wait till my teammates if they're ganking. To be able to use dagger of escape, even though
I don't use it in my item build; but you can use Boots of Travel; sounds hilarious not being able since you're able to swap. For Pudge I agreed, because he's far too strong.
To be able to swap creeps for escaping...
Dragon Knight ultimate frozen dragon that it can freezes for 2 sec each certain amount of time because they always escape.
Balanar to be able to slow at day, VOID; again noobs complaint. Right now he's a piece of crap they always escape.
Bounty make him weaker, his level 6 can be use always and tracking just for secs, but if you have activated auto;
you don't know really or maybe I don't know the tracking.
Sniper level 6 gets charged very fast and the way he kills creeps is far making him too strong.
If you could recompile data and sent to icefrog, when a lot of amount of complaints; the noobs always mess it up.
Tout combine with Menkasm to make a stronger item, and
hyperstone to be able to combine with something because
it cost too much and many people don't usually buy it.
-creeps should be smarter, to be able to control them too.
If not they can farm a lot, or not able to support for defence or offense in some ways.
About the Pugna. I dont agree with this. Because on big lvls pugna have too powerfull damage. So -> 140dmg with Banish -> 200dmg. No sense he would own all alone.
i agree with you that bounty has been much weaker and is an end game hero now, i really dont think its fair that bone has good ww and he doesnt although gondar has more hp
the creeps are stupid yes i was thinking maybe that as time passes attack is upgraded maybe also hp should increase?
yes elf i think it would be imba but maybe if dmg bonus removed so that pugna can attack banished without bonus?
as for dragon knight he already has stun if u improve his ulti more it would be imba
good idea about making an item with hyper, maybe if u buy 2 hypers they combine to give u 120 percent attack?
mekansm is good as it is
balanar is too imba at night hes ok as he is :)
Then pugna would be biggest sucker in the game =)
All pugna power is -> BANISH because with Dagon 800 ge pawn everyone t_T
no no no u got me wrong lol :D
i meant that when pugna attacks banished hero then she does no bonus dmg.
banish still gives bonus dmg to spells then :)
its just the idea of that when a hero attacks pugna and u have no mana or ur spells are in cd and u can attack this hero for 3 sec.. i think its worth thinking of :)
Not bad suggestion and really good for Kill stealing Fans :D
ProfileScorp
12-04-2005, 22:50
i think that faceless's void 'blink' slows too much, and it's imba in combo with the cronosphere... spiritbreaker's greater bash is much too imba, or bugged, dunoow wtf... pugna is good as it is...
about pudge, i reached 250 base damage with him:D (like tiny with all ultis)
forgot about the rupture... much, much much too imba
in 584 the range of pudge's hook was is 1400
and about 700 it is completely **** it would be useless
they should make bkb like in 584
.................................................. .....................................
the thing is what they changed from 5.8x in 6.2x is that
in 58x every hero was imba now some hereos are nerfed like
naix medusa chaos etc.. and some are still imba like troll spider
etc...
i agree on the greater bash issue, especially with people who have more than 1 sec delay, greater bash can be a problem as u never get a chance to issue a command cuz it gets canceled by greater charge then a bash then an ulti with another bash etc. i think that at the very least commands should not get canceled and instead get qued like normal bash but im not sure if its possible as this kind of bash is custome made ^^
about pudge, i think the hook issue is the same as the borrow strike of the sand king. in the begining sand king bs sucked as it had no targeting at all and it depended on the place u clicked. now if u click on a hero bs it is more accurate even if isnt still like impale. Pudges hook was like bs with no targeting at all but now if u click on a hero to hook and the hero moves or a creep comes in between b4 thge hook starts then the command cancels..... i just think that both of these skills should be a bit more improved thats all.
Small note: about pugna i forgot to say, i think that the ward 's mana flare is balanced but the mana degen is totally imba.. its pretty immoblizing as the degen is so ****in fast. i think it should be with mana points per sec like other nerfed health regen(razor and dragon) so as to balance it
i think bkb is more balanced in new version especially vs intelligence heros i mean how much time do u want to kill rasta :)
Greater Bash?! Noooo Never!! Its good as it is :D
Gangsta_cro
12-05-2005, 03:52
Originally posted by Elf
Greater Bash?! Noooo Never!! Its good as it is :D
if some n00b removes greater bash i personaly cut his throat with my butter knife :D
so i see every1 likes the imba greater bash? i bet u dont like it so much if its against you :D
anyway sb can be usually stopped with disables or stuns unless he gets bkb so nvm
If you play with troll, and you know how to play, greater bash make you only ****. I know it since last day. I were killing sb with bkb and maelstrom (on troll) lossing half Hitpoints.
may i ask elf, what items sb had? i still think a good sb can kill a troll in about 6 sec and 4 of them the troll is bashed
maybe if troll uses bash skill though? hmm
well nvm but its really wierd that it happened :O
yesterday i wa playing with skeleton king and rememberd the nerfing of his ulti and i thought, if anything should be changed its his fukin reincarnation.
MAN, i know that dota is a custom map and all but what icefrog did was defy the balance made by the w3 makers i mean, the whole purpose of reincarnation is that whatever you do if u die u come back alive!!
its really irritating now to play with skeleton king u must always be careful of ur mana and if u play vs nerub or magina it suc
You need to be carefull thats all.
Skeleton King was too imbalanced with no mana draining for reincarnation.
i totally disagree man.
If u say that skeleton was imba with his passive reincarnation and u wanna nerf it then make him reincarnatre with less hp!!
eg. ulti lvl1 reincarnate with 500 hp and 100 mana,lvl2 750 hp 200 mana etc'
that is the way it should be done if u wanna balance it or at least thats what i think
Yes, nice suggestion.
Agreed :p
But other suggestion is dont give skeleton any mana after reborn.
im thinking maybe after we discuss all issues thoroughly we can send the ideas to icefrog at his mail like the guy in page 1 said
btw elf is ur avatar a *** man? :D
new suggestion:
did u ever realize what happens after som1 leaves game? i used to think that after we get our money from him the rate of gold wwe get increased but once when i was checkin my teammates money i found out the quitter was the richest with abt 2k :D
i dont know exactly what happens but i think that if a quitter kills som1 or creeps than the money should be given to his allies and if indeed, a quitter has an increasing gold rate then it should be removed and added to allies
Hmm, ... If quitter quits, his gold is /4 (for example 1000/4)
and every cash from creep that he kill goes /4 (example: 40/4 = 10) so dont say that is nothing like this ;)
And he is getting the gold only by time (every 10 secs as i think there is 7 or 8 gold) so after 30 minutes there is 2000 gold :rolleyes: this you cant move because ->
8gold/4 = 2, 8 +2 = 10
4 players after 30 minutes there is 2500 gold :rolleyes:
5 players after 30 minutes there is 2000 gold
3 - 3000+
2 - LoL, ...
There is no sense to make something like that :rolleyes:
My suggestion is to remove hero from the map after quit (like in Lands of Legend [LoL]) automaticly sell items and cash /4. Or just automaticly sell items and then cash /4
Thoose are my suggestions :)
oldsense
12-06-2005, 23:30
Yumero's onmislash is too imba, cmp to Luna you harass more with Yumero so Luna is ok.
Goblin Techies beats everyone with his invisible mines, they should make it weaker and the suicide less dmg.
I think that Elf suggestion is better, but the best option is to play without quiters :).
About the heroes, thay are much equal now. Icefrog is doing good job ( but thay are making mistakes ). When i turn back the time, i remember that in 5.84 the Doom Bringer was having 2100 demage with the last magic ! My opinion is that now is not bad hero, there are only bad DotA players ( and teams ). And i have suggestion: -ar mode to give 3 heroes ( strength, agility, inteligence ) and after that 2 random heroes ! Nobody can win if some hero is missing ! One game i played there was 4 strength heroes and one agility ! My team was having 3 inteligence heroes and 1 strangth and agility. Ho will win ? From the start strangth heroes can kick every inteligance butt, if he know how to play ...
oldsense
12-06-2005, 23:52
It all depends: 2 int 1 agi 2 str
2 agi 1 int 2 str
on your opponents, but this is how I like to play. Strenghts are good pushers and agilities. You should be obvious if they have Nerubian Assasin and Clinks you should get Gondar or buy wards and gem depends if your team has good strategy but they will have advantage and will push the tower soon,
in the def is where you should kill them.
Combo mode: Medusa's Swarm, Sand King's burrow + epicenter and Lina's stun so they will suffer all the epicenter and another stun with goblin.
Hmm, :) i think more usesful is: tree, sand king, maiden, luna and furion ;)
About vs clinkz and nerub -> tree ownz them :D
i agree with tay-fun, if 3 heros have str agi and int and the rest is random then u will probably have a balanced game
But... sometimes u try very weird combos and even if u lose its a gg so i dont think that can happen
my suggestion, make a new mode eg. -acr( all controlled random) where what tay-fun suggested happens so that ppl who like the complete randomness(if such a word exists) can still play ar and ppl who always whine abt imba teams can play acr
sure elf i agree on ur suggestion elf but so what if a quitter leaves and ur gold rate is 8 it increases to 10( or is that what happens cuz im not sure i understood ur explanation :p)
in response to yurnero ulti, all i can say that its 1 of themost versatile ultis ever. But, if u consider it to be imba then i disagree. Like luna, if u get lothar then problem solved, if u stay together also problem solved,linken same thing,etc. if u consider omnislash to be imba than u must consider many other ultis to also be imba :) eg omniknight ulti is really imba but there r solutions for it.
new sugg.
i think venos wards suck and they should be changed to a passive skill, i mean what are they good for???
I dont know if im right but bkb with 10 sec sux.18 sec was much better than 10 sec now.
Well 18 Seconds was too imba thats all. I will not write details but i think 'pro' dota players know what i mean.
Originally posted by Elf
Well 18 Seconds was too imba thats all. I will not write details but i think 'pro' dota players know what i mean.
U dont need to write details coz i know 18 sec was to imba,but 10 sec realy sux.When was 18 sec bkb i make it realy often but now i dont wanna make it coz 10 sec.Well this was just sugestion.He can tsay on 10 sec but i will never make it again :(
Well thats true but the second way that is they made linken.
[Taw]Nemessis
12-13-2005, 22:23
Dota is fine as it is but if changes are to be made here are some ideeas:
1.Spirit Breaker shoud be downed a little - like hiis chance to bash or someting ...
2.Pugna's Ward should have duration increased - like 60sec with a 45 sec cooldown or someting ....
3.Maybe all heroes shoud have a passive skill from the start like tough skin or extra damage or someting - it would make them more diverse - imagine all skeleton looking heroes with a passive like " Skeletal Body - one fifth damage reduced from arrows" - or even better get different passive skills for the same hero like:
"Fuzzy Wuzzy
level 1 Ursa Warior
passive skill: bear strenght +10 dmg"
&
"Ursadon
level 1 ursa Warrior
passive skill: bear endurance +100 life"
.... so when u get the ursa warrior u may get Fuzzy Wuzzy or Ursadon randomly - imagine the diversity of this thing .Of course the ursa warrior has the same skills no matter the name only the passive one gets changed!
what about items ? i would like too see a sange & yasha for intel heroes or aghanim scepter to improve ulti on stength heroes !
If i think of something more i'll post here....
:D :D :D :D :D .... with regards to the people who put a lot of work in this wonderfull thing that Dota is ... Thx from me to you ...
i think that rooftrellen's abilithyes should be made weaker...i mean the abilithy with the little lights should be limited to a number of lights...because the team with roof can see the whole map after a while...and his ulti is too strong allso...if u make refresher and u have ulti at lvl 3 than u can hold the enemy team for 10 sec...and it allso works even if enemyes have avatars activated (bkb or naix's ulti)...so either his ulti should be made weaker or refresher should not be possible to e used on him....i allso think that Sand King's ulti should not work after u use dagger of escape to blink....many players (including me :D ) use it to blink in the middle of the opponent's after ulti's loading time is over and thus i make great damage
[Taw]Nemessis
12-13-2005, 23:06
Originally posted by iul
i think that rooftrellen's abilithyes should be made weaker...i mean the abilithy with the little lights should be limited to a number of lights...because the team with roof can see the whole map after a while...and his ulti is too strong allso...if u make refresher and u have ulti at lvl 3 than u can hold the enemy team for 10 sec...and it allso works even if enemyes have avatars activated (bkb or naix's ulti)...so either his ulti should be made weaker or refresher should not be possible to e used on him....i allso think that Sand King's ulti should not work after u use dagger of escape to blink....many players (including me :D ) use it to blink in the middle of the opponent's after ulti's loading time is over and thus i make great damage
No this abilities shoudnt be changed since they only get imba with certain items - if u want this kind of change why not deny Tiny the use of hyperstone item or luna of that item that can make u invisible?
And what about if every hero get some extra skill on lvl 25.Its like God Power,this skill can be on lvl 1 but its very good and cooldown is like 10 min?? :)
[Taw]Nemessis
12-14-2005, 02:17
Vas has nice ideeas :p
Costin_Razvan
12-14-2005, 13:50
Here is an idea play dota -ap ant put your team mates to get stun heroes ( sven , skeletal king , chaos knight , dragon knight and bane elemant ) it would be funy to see 5 heroes using stun on one :D and u woul surely own the game
many nice ideas i see here, id surely like to see a passive ability to each hero at begining and also an ability at lvl 25 i think its a god idea but its gonna take loads of time to balance.
About bkb, i think 10 sec is just a little less than what we want as if you wanna kill som1 and ur not too powerful(u must chase him for a while) then u need a bit more id say maybe 13 :)
And i think naiz shouldnt be allowed to make a bkb ffs his ulti lasts 20 sec!
as for rooftrellen maybe they should put a larger cd on his hide ability but other than that he is fine
As for sb i just want his bash to be fixed as its still buggy
new sugg:
i think rikis cloud is really imba and i suggest the whole skill to be changed as its too irritating :) riki is a weak hero without it anyways.
2pro4u xD
12-16-2005, 02:24
i have a suggestion....
PLAY DOTA LIKE IT IS.....
END!!
oldsense
12-16-2005, 03:11
I disagree with you, there is still too much to fix and add.
And their site is down so what happens if someone else maintains dota?
It doesn't mean they're bad it just that they think just because they're from TDA clan they're the best and the item builds from most estrategies is very irelevant the only one I'm amaze from Chen's guide but instead of Manta Style Dagon
and Satanic would be guinsoo and everything else is fine,
I would control the army to destroy towers and heroes but use the teleport to heal my turned creeps.
Some people said Monkey King Bar is better than Buriza, but for an agil you already have speed buriza is better. Monkey King Bar can the +90 dmg I feel they should remove it doesn't work well.
:)
Even one Luna guide can't match my friend one. Anyways I thank them for mantaining Dota so have a good day.
the strategies are different, and thats ok man. Dota has developed a versatility that the creators cant handle and set limits for i.e. there is no definite startegy for any hero
i also agree that buriz is better than mkb in general although in some cases mkb is better
I used to play some 3corridors map (tournament edition) on french pvpgn server. There's a COOOOOOL option in it, named :
:D :D EQUITEAM :D :D
If 2 players leave in the same team, one of the players of the other team can type : "equiteam". Then a menu appears to all players, asking them if they agree with team switching. If all agree, the player goes to the other team, and he can repick one of the heroes (his former hero or one who left). He loses all his items, but he gets back all the money he earned from the beginning, and the hero's xp doesnt change.
This option can be typed 2 times for each player if there's at least 2 (or 4) player who left in the same team.
I think this kind of option in dota would be so nice.... :cool:
Originally posted by glop2
I used to play some 3corridors map (tournament edition) on french pvpgn server. There's a COOOOOOL option in it, named :
:D :D EQUITEAM :D :D
If 2 players leave in the same team, one of the players of the other team can type : "equiteam". Then a menu appears to all players, asking them if they agree with team switching. If all agree, the player goes to the other team, and he can repick one of the heroes (his former hero or one who left). He loses all his items, but he gets back all the money he earned from the beginning, and the hero's xp doesnt change.
This option can be typed 2 times for each player if there's at least 2 (or 4) player who left in the same team.
I think this kind of option in dota would be so nice.... :cool:
wow nice idea ^^
btw what was icefrogs email?
icefrog_dota@gmail.com or smth i know i saw it somewhere but cant remember :p
im thinking about sending him these suggestions so far
hey guyz im posting these ideas in the dota forum right now...
my original suggestions i will post them directly but as for your suggestions i think i will say smth like: my friends think bla bla
if u have another idea to represent it say plz
p.s.: post more suggestions ffs
Originally posted by oldsense
I would wait till my teammates if they're ganking.
ganking?
oh you mean ganging
evil-assem
02-18-2006, 20:28
yup, cuz gank means something totally different... useless post, I know :( lol, gank = fake crack in street terms
k my new suggestion:
in dota could be new MOD, arena mod (-AM) .In this mod, in every 10th min. of playing 2 the best heros in stats and another teams ofc are fighting in arena 1x1(like angel arena) and in every 15.5th min. all teams are struggling in arena.
evil-assem
02-18-2006, 23:19
hmm.... I have some problems visualising this... can u elaborate a bit more when it comes to this 1 v1 etc arena mode?
in new version some heroes will be nerfed badly , : spirit braker (yes this imba **** will get his bash nerfed) , sniper (bb headshot) and few more and thats what im looking forward to seein ;D
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