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Syrus
29th March 2005, 02:47 AM
Well just had a game with 4 firebats only , we were trying like 15 min to get that combination hehe

We got to wave 6 and then friend took napalm lvl 1,, guess what happend all got burned :P (we all got napalm lvl 3 at lvl 5 -> saved 3 points then putted into napalm) Btw from the time 3 of us got napalm....man this is so fun geez :P

btw 4 bats x burst lvl 5 = 2000 dmg from burst = doggie ownage :P

Only one bigger problem is ammo but that is easily solved by one "extra" noob who doesn't want to play -> give all ammo to one person and let noob tk that person , do a TK job and u get lot of extra ammo hehe...dunno if u get all ammo that person had or u get only "basic" 9 clips for example, never tried

Anyway bats are total ownage of creeps (one of us took armor while others were pumping burst)

Imagine this composition of team -> 3 firebats , 2 HS medic and grunt

Man if one HS takes aura and stay near bats at later waves...lool

Total ownage..total.... :P


P.S. ppl let's own fluffies again :P

Kirimaru
29th March 2005, 06:34 AM
That sound nice. But 3bat + 2hs + med + grunt + noob = 8. It may be hard to have all 7 pros (with 3 pros in bat) and 1 noob in a game. And how can we deal with abos in wave 8 (nightmare :) )

Mircea
29th March 2005, 09:15 AM
U may own fluffies Syrus but at last lvl, if u get there, hellspwan will own u.. it has the same range as the bat and there is nothing u can do... just run like a mad cow..FireBat is one of my favorite class it own everything..And why isn`t napalm so good i always get it to lvl 5 i think it rules.. if u are careful we won`t burn team mates..One more thing how where u able to pick 3 bats:confused: i think is just 1 bat in this game at least so i thought.

WarS0ul
29th March 2005, 09:54 AM
Well i allwasy knew that bat is one of the strongest marines in the game , i dont know if u know this but he has an extra 70 hp on all other marines and that meaks him REALLY strong + he has a great dmg with naplam so he he is almost like another hs just with more hp and bats has almos that fire burst that really can own doggies bcoz it does 500 dmg in lvl 5 if i am not worng , so 2 or 3 bats is a great thing , they r actually better then grunts :p , but they have few major flowes , the first is their short range ( 800-900 ) that makes this unti reallt annoying bcoz all has a 1500 range and when ur a bat and u stand in the middle of the group u can kill so that bnring me to another problem that in order to kill u have to stay last and in my games we move fast so the bat needs to be a really proi to keep up with us and not to die , another thing is that their naplam untl lvl 3 can hurt freindlies so that is another reason why he needs to be out of the group , so of conclusion i would say that if ur really pro in the game and u know bat then take it bcoz he is really geat :D .

Anyway my combo for the best team is 2 hs , 1 med , 1-2 demos , 1-2 bats , 1 marks , 1 recon , and 1-2 grunts .

Ohh and yeahh if u have another hs or med due to bug its great , 1 med can go heal and aid and the other lvl 5 anabolic :p .

Ohh and p.s for syrus u should try 2 demos with lvl 5 rpg on wave 11-12 ... that a reall ownage :D .

Syrus
29th March 2005, 12:09 PM
warsoul i know , but the point in not hurintg team with bat is don't take napalm until lvl 5 then spend 3 unused points into bat

I am now into burning style of playing....got to burn

i know demo owns but demo is..passive all around except for RPG :P

btw 4 HS.. i will try that today could be ownage :P

Mircea
29th March 2005, 09:12 PM
The range of other players i think is 1800 and if u ask me bat with out napalm means u picked bat for nothing that is his only way he can make exp.. at lvl 5 is to late..napalm gives u extra damge at lvl 5 u have +50 dmg per sec and that is something bat totaly own dogs ! and War bat doesn`t have to always stay last he can go in front and make way for the team...
Sry warsoul 4 that mistake today :(( that was noob atitude not listening to leader!! :(( and i lost cance to get medal 2 that what happens when u don`t trust u`r leader and play smart pents !!

Syrus
29th March 2005, 09:14 PM
Mircea not true, just not true i always get enough xp... :P

Mircea
30th March 2005, 04:48 AM
Yeah when u stay behind and frag with out naplam u won`t do splash damg that is what`s good at this class.. if u press f9 u will see nvm.Still don`t get it how u where able to go 4 bat or how many u said?!:confused:

WarS0ul
30th March 2005, 12:55 PM
demo is a very important marine , he can make expect for lvl 5 rpg ( that is a reall ownage for dogs and flayers ) chains and clays and cluster , chains r really important for dogs and abos bcoz u can blow them easlly and svae urslef alote of ammo and time , when we use my recon tacitc its really important that we will have 1 or 2 deoms bcoz they can clay and cluter all the way behind of us and kill somthing like 30% of the creeps wich gives us alote more time to recon the houses .