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View Full Version : N0td - Improvment ?


Einherjar
25th March 2005, 06:57 AM
Well, i dunno about you, but it crosses my mind everytime i played, what improvment can the map have ?

First of all,Engineer,dont know what the hack he's supposed to do, automobiles wouldnt be nessecery, it will no doubt ruin the game's atmosphere if u'll see a dumb siege tank driving around, so what's the engineer is good for ?

This is an open topic, bring your ideas of changes, just for fun !

Peace !

WarS0ul
25th March 2005, 10:11 AM
Well when i first tought about enginier it crossed my mind that he would be able to build towers and other buildings in the city like engneer at lol 2 map , for example there would be a new tactic in which u camp inside of a house ( yes a house :D ! ) and have towers inside the house that shot at creeps ouside the house and inside , it is possible to make this towers ignorable by abos so abo wont attack them only regular creeps and dogies would be able to destroy the towers and this in order that we wont lose them each time when abo comes :p , i allready have thought how to deal with the big threats like the abos , we could camp inside a house that has 2 excits this way when abo will come we will run from one excit while our towers r pumping the abo .

Lda
25th March 2005, 01:04 PM
Hmm first of all i think engineer could be really good in NotD...
Order-fm didnd do him because they havent ideas...
But i have ideas:))))
Think about this:
"Static motion scanners" >>> Detect nearby enemies for amount of time
"Enhanced radio communication" >>> Improve line of sight of all marines (could be really usefull)
"Many kinds of battle towers like (flame, pulse tower, disctract tower)" >>> used for defense or tactical "fall back"
"Improved armor plates and biosuits" >>> improved dmg which will be reduced by creeps and reduce amount of time which will poison or other stuff affect marines
"Mobile Mine Field (MMF :D )" >>> it will provide team with small mobile device which can explode on trigger ... it could be usefull for tactical fall back or for secure of some perimeter.

I have of course ä lot of another ideas but i dont wanna to spam:)))

Kirimaru
25th March 2005, 01:36 PM
Maybe they had the ideas but they afraid the ppl may win the game easily with engineer. About my ideas:
*Detector System: Allow ppl to see a targered enemy for amount of time. (it could be useful for abo in wave 8)
*Mind Controler: Control the creeps in a radius effect, except abos and bosses and birds. (may good to slow down abos or other creeps)
*Drop Beacon: make all friendly ai marines to be drop in a targered place (should be use in wide time)
*Sweeper: Detect all item near the enginner (well it could prevent wasting time to check dock)
*Vanish energy: Allow engineer and all pll around him invisible for a short time (gr8 useful, especially in mortal danger)
Finally, it may be weird but i think engineer should have gr8 mana but really low hp (punish him for his useful :P)

[Grimfeast]
25th March 2005, 02:04 PM
Originally posted by Kirimaru

*Detector System: Allow ppl to see a targered enemy for amount of time. (it could be useful for abo in wave 8)


Recon already has that :)

The other ones sound kewl though

Drahxx0rz
25th March 2005, 05:15 PM
From what I can remember from the FM forum some of the improvments of the never released version was:

-minigun made heavy support only.
-a new heavy support weapon, no details but it was supposed to have different advantages compared to the minigun.
-a new assult rifle for the 'regular' classes grunt/medic/demo/recon/engineer, also it was not supposed to be just a +damage item but had more to it, details and how many of it would spawn on the map is unknown.

think they are good ideas, having a 'special' type of weapon for everyone would bring more depth to the game, we all know how good it is to find the black arrow as marksman, having the same possibility as grunt or recon ect. adds more fun into playing those classes.

I think the best idea would be a special item(s) for each class, a new heavy weapon, rifles for grunts, some kind of advanced mine device for demo, a healing aura item for medic that has a built in blood transfusion, cloaking device (windwalk) for recon.

these are just some ideas that poped into my head as I was writing this post, but you get the idea.

Now if we only had the means to make the come to life :cool:

Kirimaru
25th March 2005, 06:49 PM
Yes that's funny.
Marksman shoot very slow (someone say he was born from a laggy ***** :) ). So my idea is an item called "Flash boots" that allow marks shoot when he's moving (and because he's "marks", i think he hardly miss his targer).

[Grimfeast]
26th March 2005, 10:58 AM
Well of course, these are all improvements to the marines, the zombies must get stronger then too. I like a challenge :)

[Grimfeast]
26th March 2005, 02:01 PM
Originally posted by ][Apocalyp§e][
Get rid of move bug...

The move bug can't be removed cause this is a warcraft 3 problem and not a NOTDmap problem...

MCStyle
31st March 2005, 06:36 PM
well guys these are all great ideas
now if we can only find some1 that will put them all in the notd map
*looks around the room for any voulnteers*

Einherjar
31st March 2005, 08:53 PM
Before we start thinking about it we better check if the map is protected :).

WarS0ul
31st March 2005, 11:34 PM
From what i have understood the map is protcted by some strong protecion that enables it to be changed , i also heared that baros was working ona enw notd but i have no clue if it true or not .

Lda
1st April 2005, 03:04 AM
Hmm I really dont know...
I broke older version 1.0 which has binary very easy key coded by 1.15 version of war3 editor...
Anyway it will only enable to see map in editor and check some setted triggers, but accidentally it dont allowed me to modify it...
So i think it is protected very well.
And i think its work of developers, so we should not change it.